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دسته بندی دوره ها
1

Learn low poly modeling in blender for video games!

سرفصل های دوره

Build models for your games with this easy to understand course.


1 - Introduction
  • 1 - Introduction
  • 2 - 02 Course requirements

  • 2 - Lets learn to model in Blender
  • 3 - 03 Blender fundamentals
  • 4 - 04 Making an abstract object
  • 5 - 05 Making background objects
  • 6 - 06 Making a low poly abstract tree
  • 7 - 07 Making a robot
  • 8 - 08 Making a simple paintball gun
  • 9 - 09 Making a simple sword

  • 3 - Learn to model something everyday in Blender
  • 10 - 01 Modeling a handgun for a game
  • 11 - 02 Modeling a Modern Lamp
  • 12 - 03 Modeling a simple desklamp
  • 13 - 04 Modeling a sniper rifle part 1
  • 14 - 05 Modeling a sniper rifle part 2
  • 15 - 06 Modeling a sniper rifle part 3
  • 16 - 07 Modeling a sniper rifle part 4
  • 17 - 08 Modeling a sniper rifle part 5
  • 18 - 09 Modeling a ancient greek warrior helmet
  • 19 - 10 Modeling a ancient greek warrior helmet part 2
  • 20 - 11 Modeling a ancient greek warrior helmet part 3
  • 21 - 12 Modeling a ancient greek warrior helmet part 4
  • 22 - 13 Making an ancient greek sword
  • 23 - 14 Making an ancient greek sword part 2
  • 24 - 15 Making an ancient greek sword part 3
  • 25 - 16 Making an ancient greek sword part 4
  • 26 - 17 Modeling a hoplite sheild
  • 27 - 18 Modeling a hoplite shield part 2
  • 28 - 19 Modeling a hoplite shield part 3

  • 4 - Model Spaceships in Blender
  • 29 - 02 Modeling a simple spaceship
  • 30 - 03 Modeling another ship
  • 31 - 04 Building another spaceship
  • 32 - 05 Building an irregular spaceship
  • 33 - 06 Making a cylinder spaceship part 1
  • 34 - 07 Making a cylinder spaceship part 2
  • 35 - 08 Making a cargo ship
  • 36 - 09 Making another big ship
  • 37 - 10 Making another cylindrical ship
  • 38 - 11 Making a shuttle craft
  • 39 - 12 Conclusion

  • 5 - Learn to Model Swords in Blender
  • 40 - 02 Making a simple sword
  • 41 - 03 Using the bevel modifier
  • 42 - 04 Moding a bigger sword
  • 43 - 05 Modeling a roman sword
  • 44 - 06 Making a greek hoplite sword
  • 45 - 07 Making a big sword

  • 6 - Rapid prototyping floor plans
  • 46 - 2 Setting up the scene
  • 47 - 3 Setting up a few walls
  • 48 - 4 Adding in the rest of the walls
  • 49 - 5 Adding in more gemoetry
  • 50 - 6 Chaning the geometry
  • 51 - 7 Adding in a loop cut
  • 52 - 8 Taking away some wall
  • 53 - 9 Making a face in blender
  • 54 - 10 Adding in more geometry
  • 55 - 11 Considering different environments
  • 56 - 12 Starting a new project
  • 57 - 13 Moving the faces to create interesting geometry
  • 58 - 14 Subtractive production and boolean modifier
  • 59 - 15 Making the subtraction look better
  • 60 - 16 Adding a roof and more faces
  • 61 - 17 Finishing the roof
  • 62 - 18 Final thoughts on rapid prototyping and blender

  • 7 - 02 Prototpying Curves
  • 63 - 3 Starting off a new project
  • 64 - 4 Centering the cursor
  • 65 - 5 Addin in a curve
  • 66 - 6 Common errors with spin
  • 67 - 7 More fun with the spin command
  • 68 - 8 Using circles for curves
  • 69 - 9 Adding in a wall to the circle
  • 70 - 10 Another way to make a circle
  • 71 - 11 Adding the mesh to another mesh
  • 72 - 12 Making a small room part 1
  • 73 - 13 Making a room part 2
  • 74 - 14 Making a dining room floor plan part 1
  • 75 - 15 Making a dining room part 2
  • 76 - 16 Making a dining room part 3
  • 77 - 17 Conclusion

  • 8 - Arrays
  • 78 - 3 Adding an array
  • 79 - 4 Learning about the array
  • 80 - 5 Modifying the object in edit mode
  • 81 - 6 More about edit mode and arrays
  • 82 - 7 More about the array
  • 83 - 8 Setting up a small scene
  • 84 - 9 Adding in more geometry
  • 85 - 10 Adding in more geometry
  • 86 - 11 Adding in a building and some pillars
  • 87 - 12 Adding the building
  • 88 - 13 Learning how to stack arrays
  • 89 - 14 Adding in a road
  • 90 - 15 Setting up a gazebo
  • 91 - 16 Setting up an empty for rotation

  • 9 - Modeling tables
  • 92 - 3 Making a simple table
  • 93 - 4 Geometry and subsurf
  • 94 - 5 The benifits of saving
  • 95 - 6 Making two models from one file
  • 96 - 7 Making a coffee table
  • 97 - 8 Modifying the coffee table
  • 98 - 9 Modifying the bottom shelf
  • 99 - 10 Adding in angles to a design
  • 100 - 11 Adding in angles and complimenting
  • 101 - 12 Modeling an office table
  • 102 - 13 Prototyping an office table
  • 103 - 14 Making a circular table
  • 104 - 15 Continuing to make the circular table
  • 105 - 16 Different objects in Blender
  • 106 - 17 Final thoughts on round objects

  • 10 - Modeling computers
  • 107 - 02 Modling a simple monitor
  • 108 - 03 Making a very simple computer
  • 109 - 04 Making a simple desktop computer
  • 110 - 05 Making a laptop
  • 111 - 06 Adding in keys to the laptop
  • 112 - 07 Making a simple round computer
  • 113 - 08 Modeling a simple router
  • 114 - 09 Making a tablet part 1
  • 115 - 10 Using the boolean modifier to cut out objects
  • 116 - 11 Modeling a printer
  • 117 - 12 Prototyping a small scene
  • 118 - 13 Conclusion and talking about how to get better

  • 11 - Making lamps in blender
  • 119 - 02 Making a simple lamp in blender
  • 120 - 03 Talking about complexity and different platforms
  • 121 - 04 Making another desklamp
  • 122 - 05 Making a themed lamp
  • 123 - 06 Making a square lamp
  • 124 - 07 Theming a square lamp
  • 125 - 08 Learning how to join vertices
  • 126 - 09 Making a simple scifi lamp
  • 127 - 10 Making a scifi light
  • 128 - 11 A sphericle lamp
  • 129 - 12 Making a lava lamp
  • 130 - 13 Conclusion

  • 12 - Modeling floor lamps in blender
  • 131 - 02 Making a simple floor lamp
  • 132 - 03 Modling another floor lamp
  • 133 - 04 Making a square floor lamp
  • 134 - 05 Making another floor lamp
  • 135 - 06 Making a simple floor lamp
  • 136 - 07 The importance of prototyping
  • 137 - 08 Modeling a modern floor lamp
  • 138 - 09 Making a 3 headed lamp
  • 139 - 10 Using a torus to model a lamp
  • 140 - 11 Making a cool square lamp
  • 141 - 12 Making an experimental lamp
  • 142 - 13 Course conclusion

  • 13 - Modeling dishes
  • 143 - 02 Making a small plate and talking about subdevision surface modifiers
  • 144 - 03 Talking about level of detail
  • 145 - 04 Making a low polly bowl
  • 146 - 05 Making a glass
  • 147 - 06 Making a square glass
  • 148 - 07 Making a small square plate
  • 149 - 08 Making a deep square plate
  • 150 - 09 Making a martini glass
  • 151 - 10 Making a champagne glass
  • 152 - 11 Making a red wine glass
  • 153 - 12 Making a margareta glass
  • 154 - 13 Making a jug of water
  • 155 - 14 Making one final glass
  • 156 - 15 Course conclusion

  • 14 - Modeling obojects in a kitchen
  • 157 - 02 Modeling a kitchen sink
  • 158 - 03 Making a square faucet
  • 159 - 04 Making a faucet out of a cyinder
  • 160 - 05 Modeling a kitchen sink with a faucet
  • 161 - 06 making an island
  • 162 - 07 Making a kitchen shelf
  • 163 - 08 Creating a paper tower rack

  • 15 - Making appliances in Blender
  • 164 - 02 Modeling a fridge
  • 165 - 03 Making a dishwasher
  • 166 - 04 Modeling another fridge
  • 167 - 05 Modeling a toaster
  • 168 - 06 Making a square coffee maker
  • 169 - 07 Making a cylindrical coffee maker
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    تاریخ انتشار: ۲۱ دی ۱۴۰۱
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