وب سایت تخصصی شرکت فرین
دسته بندی دوره ها

Learn low poly modeling in blender for video games!

سرفصل های دوره

Build models for your games with this easy to understand course.


1 - Introduction
  • 1 - Introduction
  • 2 - 02 Course requirements

  • 2 - Lets learn to model in Blender
  • 3 - 03 Blender fundamentals
  • 4 - 04 Making an abstract object
  • 5 - 05 Making background objects
  • 6 - 06 Making a low poly abstract tree
  • 7 - 07 Making a robot
  • 8 - 08 Making a simple paintball gun
  • 9 - 09 Making a simple sword

  • 3 - Learn to model something everyday in Blender
  • 10 - 01 Modeling a handgun for a game
  • 11 - 02 Modeling a Modern Lamp
  • 12 - 03 Modeling a simple desklamp
  • 13 - 04 Modeling a sniper rifle part 1
  • 14 - 05 Modeling a sniper rifle part 2
  • 15 - 06 Modeling a sniper rifle part 3
  • 16 - 07 Modeling a sniper rifle part 4
  • 17 - 08 Modeling a sniper rifle part 5
  • 18 - 09 Modeling a ancient greek warrior helmet
  • 19 - 10 Modeling a ancient greek warrior helmet part 2
  • 20 - 11 Modeling a ancient greek warrior helmet part 3
  • 21 - 12 Modeling a ancient greek warrior helmet part 4
  • 22 - 13 Making an ancient greek sword
  • 23 - 14 Making an ancient greek sword part 2
  • 24 - 15 Making an ancient greek sword part 3
  • 25 - 16 Making an ancient greek sword part 4
  • 26 - 17 Modeling a hoplite sheild
  • 27 - 18 Modeling a hoplite shield part 2
  • 28 - 19 Modeling a hoplite shield part 3

  • 4 - Model Spaceships in Blender
  • 29 - 02 Modeling a simple spaceship
  • 30 - 03 Modeling another ship
  • 31 - 04 Building another spaceship
  • 32 - 05 Building an irregular spaceship
  • 33 - 06 Making a cylinder spaceship part 1
  • 34 - 07 Making a cylinder spaceship part 2
  • 35 - 08 Making a cargo ship
  • 36 - 09 Making another big ship
  • 37 - 10 Making another cylindrical ship
  • 38 - 11 Making a shuttle craft
  • 39 - 12 Conclusion

  • 5 - Learn to Model Swords in Blender
  • 40 - 02 Making a simple sword
  • 41 - 03 Using the bevel modifier
  • 42 - 04 Moding a bigger sword
  • 43 - 05 Modeling a roman sword
  • 44 - 06 Making a greek hoplite sword
  • 45 - 07 Making a big sword

  • 6 - Rapid prototyping floor plans
  • 46 - 2 Setting up the scene
  • 47 - 3 Setting up a few walls
  • 48 - 4 Adding in the rest of the walls
  • 49 - 5 Adding in more gemoetry
  • 50 - 6 Chaning the geometry
  • 51 - 7 Adding in a loop cut
  • 52 - 8 Taking away some wall
  • 53 - 9 Making a face in blender
  • 54 - 10 Adding in more geometry
  • 55 - 11 Considering different environments
  • 56 - 12 Starting a new project
  • 57 - 13 Moving the faces to create interesting geometry
  • 58 - 14 Subtractive production and boolean modifier
  • 59 - 15 Making the subtraction look better
  • 60 - 16 Adding a roof and more faces
  • 61 - 17 Finishing the roof
  • 62 - 18 Final thoughts on rapid prototyping and blender

  • 7 - 02 Prototpying Curves
  • 63 - 3 Starting off a new project
  • 64 - 4 Centering the cursor
  • 65 - 5 Addin in a curve
  • 66 - 6 Common errors with spin
  • 67 - 7 More fun with the spin command
  • 68 - 8 Using circles for curves
  • 69 - 9 Adding in a wall to the circle
  • 70 - 10 Another way to make a circle
  • 71 - 11 Adding the mesh to another mesh
  • 72 - 12 Making a small room part 1
  • 73 - 13 Making a room part 2
  • 74 - 14 Making a dining room floor plan part 1
  • 75 - 15 Making a dining room part 2
  • 76 - 16 Making a dining room part 3
  • 77 - 17 Conclusion

  • 8 - Arrays
  • 78 - 3 Adding an array
  • 79 - 4 Learning about the array
  • 80 - 5 Modifying the object in edit mode
  • 81 - 6 More about edit mode and arrays
  • 82 - 7 More about the array
  • 83 - 8 Setting up a small scene
  • 84 - 9 Adding in more geometry
  • 85 - 10 Adding in more geometry
  • 86 - 11 Adding in a building and some pillars
  • 87 - 12 Adding the building
  • 88 - 13 Learning how to stack arrays
  • 89 - 14 Adding in a road
  • 90 - 15 Setting up a gazebo
  • 91 - 16 Setting up an empty for rotation

  • 9 - Modeling tables
  • 92 - 3 Making a simple table
  • 93 - 4 Geometry and subsurf
  • 94 - 5 The benifits of saving
  • 95 - 6 Making two models from one file
  • 96 - 7 Making a coffee table
  • 97 - 8 Modifying the coffee table
  • 98 - 9 Modifying the bottom shelf
  • 99 - 10 Adding in angles to a design
  • 100 - 11 Adding in angles and complimenting
  • 101 - 12 Modeling an office table
  • 102 - 13 Prototyping an office table
  • 103 - 14 Making a circular table
  • 104 - 15 Continuing to make the circular table
  • 105 - 16 Different objects in Blender
  • 106 - 17 Final thoughts on round objects

  • 10 - Modeling computers
  • 107 - 02 Modling a simple monitor
  • 108 - 03 Making a very simple computer
  • 109 - 04 Making a simple desktop computer
  • 110 - 05 Making a laptop
  • 111 - 06 Adding in keys to the laptop
  • 112 - 07 Making a simple round computer
  • 113 - 08 Modeling a simple router
  • 114 - 09 Making a tablet part 1
  • 115 - 10 Using the boolean modifier to cut out objects
  • 116 - 11 Modeling a printer
  • 117 - 12 Prototyping a small scene
  • 118 - 13 Conclusion and talking about how to get better

  • 11 - Making lamps in blender
  • 119 - 02 Making a simple lamp in blender
  • 120 - 03 Talking about complexity and different platforms
  • 121 - 04 Making another desklamp
  • 122 - 05 Making a themed lamp
  • 123 - 06 Making a square lamp
  • 124 - 07 Theming a square lamp
  • 125 - 08 Learning how to join vertices
  • 126 - 09 Making a simple scifi lamp
  • 127 - 10 Making a scifi light
  • 128 - 11 A sphericle lamp
  • 129 - 12 Making a lava lamp
  • 130 - 13 Conclusion

  • 12 - Modeling floor lamps in blender
  • 131 - 02 Making a simple floor lamp
  • 132 - 03 Modling another floor lamp
  • 133 - 04 Making a square floor lamp
  • 134 - 05 Making another floor lamp
  • 135 - 06 Making a simple floor lamp
  • 136 - 07 The importance of prototyping
  • 137 - 08 Modeling a modern floor lamp
  • 138 - 09 Making a 3 headed lamp
  • 139 - 10 Using a torus to model a lamp
  • 140 - 11 Making a cool square lamp
  • 141 - 12 Making an experimental lamp
  • 142 - 13 Course conclusion

  • 13 - Modeling dishes
  • 143 - 02 Making a small plate and talking about subdevision surface modifiers
  • 144 - 03 Talking about level of detail
  • 145 - 04 Making a low polly bowl
  • 146 - 05 Making a glass
  • 147 - 06 Making a square glass
  • 148 - 07 Making a small square plate
  • 149 - 08 Making a deep square plate
  • 150 - 09 Making a martini glass
  • 151 - 10 Making a champagne glass
  • 152 - 11 Making a red wine glass
  • 153 - 12 Making a margareta glass
  • 154 - 13 Making a jug of water
  • 155 - 14 Making one final glass
  • 156 - 15 Course conclusion

  • 14 - Modeling obojects in a kitchen
  • 157 - 02 Modeling a kitchen sink
  • 158 - 03 Making a square faucet
  • 159 - 04 Making a faucet out of a cyinder
  • 160 - 05 Modeling a kitchen sink with a faucet
  • 161 - 06 making an island
  • 162 - 07 Making a kitchen shelf
  • 163 - 08 Creating a paper tower rack

  • 15 - Making appliances in Blender
  • 164 - 02 Modeling a fridge
  • 165 - 03 Making a dishwasher
  • 166 - 04 Modeling another fridge
  • 167 - 05 Modeling a toaster
  • 168 - 06 Making a square coffee maker
  • 169 - 07 Making a cylindrical coffee maker
  • 139,000 تومان
    بیش از یک محصول به صورت دانلودی میخواهید؟ محصول را به سبد خرید اضافه کنید.
    خرید دانلودی فوری

    در این روش نیاز به افزودن محصول به سبد خرید و تکمیل اطلاعات نیست و شما پس از وارد کردن ایمیل خود و طی کردن مراحل پرداخت لینک های دریافت محصولات را در ایمیل خود دریافت خواهید کرد.

    ایمیل شما:
    تولید کننده:
    مدرس:
    شناسه: 20
    حجم: 7735 مگابایت
    مدت زمان: 742 دقیقه
    تاریخ انتشار: 21 دی 1401
    طراحی سایت و خدمات سئو

    139,000 تومان
    افزودن به سبد خرید