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Jumpstart to 2D Game Development: Godot 4 for Beginners

سرفصل های دوره

Master the Godot 4 Engine, Build Engaging 2D Games, and Ignite Your Game Development Journey!


1. Introduction
  • 1. Introduction
  • 2. GoDot is constantly being updated - what happens here

  • 2. Introduction To GoDot
  • 1. Introduction
  • 2.1 Links.txt
  • 2. IMPORTANT Setup and test of GoDot
  • 3.1 Code_02.txt
  • 3. Scenes
  • 4. Inheritance
  • 5. Multiple Scenes
  • 6. Creating A Script
  • 7.1 Code_06.txt
  • 7. Variables
  • 8.1 Code_07.txt
  • 8. Operators
  • 9.1 Code_08.txt
  • 9. Arrays and Loops
  • 10.1 Code_09.txt
  • 10. Dictionaries
  • 11.1 Code_10.txt
  • 11. Functions
  • 12.1 Code_11.txt
  • 12. Classes
  • 13. Scripting a scene
  • 14. Setters and Getters
  • 15. Aspect Ratios

  • 3. Pre-flight
  • 1.1 AssetLinks.txt
  • 1. The assets we will use
  • 2. I have a retina display and the games are very small!
  • 3. A short message and good luck )

  • 4. Game 1 - Tappy Plane
  • 1. Introduction
  • 2.1 Tappy.zip
  • 2. Project Setup
  • 3. Game Scene
  • 4. Physics Nodes
  • 5. Plane Scene
  • 6. Resources
  • 7. Plane Movement
  • 8. Animation Player
  • 9. Ground Collision
  • 10. Pipes Scene
  • 11. The RESET Animation
  • 12. Pipe Removal
  • 13. Pipe Spawn
  • 14. Singletons
  • 15. Main Scene
  • 16. Navigation
  • 17. Game Over Scene
  • 18. Signal Hub
  • 19. Pipe Collision
  • 20. Laser Collision
  • 21. Main Menu
  • 22. Hud
  • 23. Parallax
  • 24. Parallax Scene
  • 25. Layers and Masks Explained

  • 5. Game 2 Angry Animals!
  • 1. Introduction
  • 2.1 AngryAnimals.zip
  • 2. Project Setup
  • 3. Rigidbody2D
  • 4. Debug Label
  • 5. Animal Regeneration
  • 6. Input Detection
  • 7. Animal Logic
  • 8.1 Code_07.txt
  • 8. Animal Grab
  • 9. Animal Drag
  • 10. Stretch Sound
  • 11. Animal Launch
  • 12. Collision Detection
  • 13. Cup Detection
  • 14. Cup Vanish
  • 15. Water
  • 16. Main Scene
  • 17. Level Button
  • 18. Navigation
  • 19. Score Manager
  • 20. Score Update
  • 21. Game UI
  • 22. The Arrow
  • 23. Launch Area

  • 6. Game 3 Memory Madness
  • 1. Introduction
  • 2.1 Memory.zip
  • 2. Project Setup
  • 3. Image Loading
  • 4. Main Screen
  • 5. Front Sprite
  • 6. Tweens!
  • 7. Level Button
  • 8.1 Code_07.txt
  • 8. Sound Manager
  • 9. Game Screen
  • 10. Navigation
  • 11. Level Setup
  • 12. Level Selection
  • 13. Level Creation
  • 14. Selecting a tile
  • 15. Scorer Node
  • 16. Tile Selections
  • 17. Game Logic
  • 18. UI Updates
  • 19. Game Over Scene
  • 20. Final Logic

  • 7. Game 4 Fox Antics!
  • 1. Introduction
  • 2.1 FoxyAntics.zip
  • 2. Project Setup
  • 3. Game Overview
  • 4. Tile Maps
  • 5. Player Camera
  • 6. Player Scene
  • 7. Platform Collisions
  • 8. player Movement
  • 9. Player State
  • 10.1 Code_09.txt
  • 10. Player Sound
  • 11. Singletons
  • 12. Base Enemy
  • 13. Snail
  • 14. Snail Movement
  • 15. Frog
  • 16. Frog movement
  • 17. Easgle
  • 18. Eagle movement
  • 19. Layers
  • 20. Hitbox
  • 21. Bullet Scene
  • 22. Object Maker
  • 23. Shooter Scene
  • 24. Enemy Shooting
  • 25. Collision Setuo
  • 26. Enemy Explosion
  • 27. Fruit Pickup Scene
  • 28. Fruit movement
  • 29. Pickup Collection
  • 30. Player Invincible
  • 31. Hurt State
  • 32. Boss Scene
  • 33. State Machine
  • 34. Boss Behaviour
  • 35. Checkpoint Scene
  • 36. Checkpoint Logic
  • 37. One Way platform
  • 38. Moving Platform
  • 39. Spinning Spikes
  • 40. Floor Spikes
  • 41. Parallax Background
  • 42.1 Code_41.txt
  • 42. Parallax Scene
  • 43. Shake Camera
  • 44. Camera Limits
  • 45. Game HUD
  • 46. Main Scene
  • 47. Mulitple Levels
  • 48. Navigation
  • 49. Level Advance
  • 50. Level Complete
  • 51. Game Over
  • 52. Hearts
  • 53. Falling Off
  • 54. Score Manager
  • 55. UI Updates
  • 56. Tree Pause
  • 57. Level Inspiration
  • 58. Final Game

  • 8. Game 5 Sokoban
  • 1. Introduction
  • 2.1 Sokoban.zip
  • 2. Project Setup
  • 3. Project Outline
  • 4. Tilemap Layers
  • 5. Player Scene
  • 6.1 level_data.zip
  • 6. Level Data
  • 7. Loading Level Data
  • 8.1 Code_07.txt
  • 8. Level Setup Part 1
  • 9. Level Setup Part 2
  • 10. Player Position
  • 11. Camera position
  • 12. Player Movement
  • 13. Player Movement 2
  • 14. Player Movement 3
  • 15. Game Over
  • 16. Level Button
  • 17. Main Screen
  • 18. Loading Level Buttons
  • 19. Navigation
  • 20. Game HUD
  • 21. Game Over UI
  • 22. Score Sync
  • 23. UI Updates

  • 9. Game 6 Space Ace
  • 1. Introduction
  • 2.1 SpaceAce.zip
  • 2. Outline
  • 3. Main Scene
  • 4. Background
  • 5. Player Scene
  • 6.1 05_data.txt
  • 6.2 05_Sound.txt
  • 6. Singletons
  • 7.1 06_maker.txt
  • 7. Explosion Scene
  • 8. Boom Scene
  • 9. Enemy Scene
  • 10. Wave Manager
  • 11. Bullet Scene
  • 12. Collisions
  • 13. Explosion Position
  • 14.1 13_Code.txt
  • 14. Enemy Shoots
  • 15. PowerUp Scene
  • 16. Health Bar Scene
  • 17. Enemy Explosion
  • 18. Homing Missile
  • 19. Missile Logic
  • 20. Missile Implementation
  • 21. Saucer
  • 22. Saucer Logic
  • 23. Shoot missile
  • 24. Shield
  • 25. Shield Logic
  • 26. Saucer Health
  • 27. Player Hit
  • 28. Game UI
  • 29. Scoring
  • 30. Shake Camera
  • 31. Tree Root Current Scene
  • 32. Health Power Up
  • 33. Game Over
  • 34. Sounds
  • 35.1 34_Code.txt
  • 35. Wave Upgrades
  • 36. Custom Resources

  • 10. Game 7 Do not Mind Me
  • 1. Introduction
  • 2.1 assets.zip
  • 2. Game Intro
  • 3. Level map
  • 4. Terrains Autotile
  • 5. Floors
  • 6. Tile Navigation
  • 7. Navigation Regions
  • 8. Patrol Path
  • 9. player Detection
  • 10. FOV calculation
  • 11. FOV implementation
  • 12. Player Movement
  • 13. Seeing the player
  • 14. Enemy States
  • 15.1 Code_14.txt
  • 15. NPC Visuals
  • 16. Firing Bullets
  • 17.1 Code_16.txt
  • 17. Explosions
  • 18. Pickups
  • 19. Pickup Count
  • 20. Exit Scene
  • 21. Main Scene
  • 22. Game Time
  • 23. Player Death
  • 24. Multiple Navigation Regions
  • 25. Final Map

  • 11. Deployment
  • 1. Introduction
  • 2.1 Links.txt
  • 2.2 Server.txt
  • 2. Tappy
  • 3. Memory Madness - Fail
  • 4. The problem
  • 5. Using Editor Tool
  • 6. Resource Creation
  • 7. Working application
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