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Game Props Making For Beginners: Radio & Headphone

سرفصل های دوره

 

Do you have with making AAA Props for Games?

Then I welcome you to NexttutAAA Game Prop Making For Beginners.

About Me:

My name is Arash Aref and I have been a 3D Games Environment Artist.

By the End Of This Class, You Will Be Able To:

  • You'll be able to create AAA props for games with non-destructive workflows and get familiar with techniques to be more efficient at prop making.

What You Will Learn:

  • Non-destructive workflows.
  • Working with booleans to create a lot of shapes.
  • High poly sculpting in Zbrush.
  • How to optimize for game applications.
  • How to increase texturing quality in Substance 3D Painter.
  • How to develop a pipeline that works every time.

Who is This Class For?

  • This class is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result
  • This class is also good for those who are in game development already and want to learn some new workflows to be more efficient.

Who is Not The Ideal Student For This Class?

This class is not designed for absolute new 3d users.

What Are The Requirements Or Prerequisites For Taking This Class?

  • It is good to have a prior knowledge about the modeling packages.

Join Me Now:

So if you want to make AAA Props for Games, then join me now, and take your skills to the next level.

 

  • 1 Introduction
  • 2 Download project files
  • 3 Installing free addons
  • 4 More addons and UI
  • 5 Demo of the workflow
  • 6 Intro to Zbrush
  • 7 Radio blockout
  • 8 Front panel LEDs
  • 9 Refining the front panels
  • 10 Adding knob panels
  • 11 Adding secondary details
  • 12 Middle pieces and strap
  • 13 Audio mixer on top
  • 14 Audio plug and volume
  • 15 Detailing the back panels
  • 16 Finishing the radio
  • 17 Headphones blockout
  • 18 Left earphone details
  • 19 Completing left earphone
  • 20 Completing right earphone
  • 21 Making the connector
  • 22 Cloth simulation
  • 23 Applying radio booleans
  • 24 Applying headphone booleans
  • 25 Unwrapping the headphone
  • 26 Unwrapping the radio
  • 27 Dynamesh the result
  • 28 Sculpting smaller details
  • 29 Final high poly sculpting
  • 30 Decimating the high poly
  • 31 First level of optimization
  • 32 Optimizing radio pieces
  • 33 Connecting the radio
  • 34 Low poly headphones
  • 35 First level of unwrap
  • 36 Radio low poly unwrap
  • 37 Headphone low poly unwrap
  • 38 Baking meshes
  • 39 Fixing baking issues
  • 40 Explaining the structure
  • 41 Big radio details
  • 42 Radio buttons and panels
  • 43 Radio text elements
  • 44 Radio LED screens
  • 45 Radio texture finalized
  • 46 Headphones primary details
  • 47 Exporting to UE5
  • 48 Thank you
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    تاریخ انتشار: 25 دی 1402

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