1. Word from G2As CEO
2. Word from the authors
3. Introduction
4. Who are our gamers nowadays
5. Gaming and gamer stereotypes
6. What stimulates gamers How can you use games in education
7. Gamers and motivation
8. What do games do for us
9. Keep an eye out on
10. Exercises
11. Tips
12. Introduction
13. History
14. French Revolution
15. World War I
16. World War II
17. Social sciences
18. Moral choices
19. Diseases, loss of family and coping
20. Exile
21. Literature
22. Fantasy
23. Post-apocalypse
24. Visions of the future
25. Introduction
26. Physics, astronomy, engineering
27. Engineering 101
28. Acceleration, dynamics
29. Chemistry
30. Biology
31. Life sciences and ecology
32. Mathematics
33. Programming