01 Introduction to the Course
02 Switching Audio with Bools
03 Switching Audio with Integer Counting
04 Independent Control of Volume Via Timelines and Floats
05 Direct Mapping of Variables to Volume Using Floats
06 Bools, Integers and Floats - Internal Sound Cue Control
07 Controlling the Density of Audio Events with Floats
08 Sound for Moving Objects with Sequencer Audio Tracks
09 Sound for Moving Objects with Sequencer Event Tracks
10 Animations and Sound
11 Footsteps 01 - Surfaces
12 Footsteps 02 - Speed and Volume
13 Particles
14 Physics 01 - Velocity to Volume
15 Physics 02 - Interpreting Data
16 Conclusion and Next Steps