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Demystify Redshift Materials in C4D

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In this class we will use the awesome power of Redshift to create over 50 metal materials. Using the Shader Graph we will demystify the Node Editor step by step as we create photo realistic materials from scratch. We will cover a ton of content from Noise maps, textures, reflections, bump maps, displacement maps, etc. Learning how and when to use each piece of the puzzle to create some amazing materials.

 

About This Class

In this class we will learn the process for creating metal materials inside the Shader Graph for the Redshift Render Engine inside of Maxon's Cinema 4D (C4D). This class is for beginners and experienced users alike looking to learn how to use many of the tools and workflow tips inside the Redshift Shader Graph in order to create amazing materials. If you are brand new to Redshift then you should first take my Introduction to Redshift: The Basics course. Throughout this course we will create over 50 metals and breakdown many of the most common Nodes and how they work. We start off simple and work our way up node by node. By the end you'll be creating very complex materials with ease.

THIS CLASS:

- We are going to take a look at the Redshift Shader Graph-

-We will go over:

  • Node Editor Workflow
  • RS Materials
  • Car Paints
  • Creating and using Noise and Maxon Noise Maps
  • Using Texture Maps
  • Roughness Maps
  • Bump Maps
  • Bump Blender Nodes
  • Curvature Nodes
  • Ramps
  • RS Color layers
  • Color Control Nodes
  • Displacement
  • Cyberpunk Style Greebles
  • Material Blenders
  • Math Nodes
  • Simple Expressions
  • Saving materials
  • Resources for textures and materials

We'll learn all of that while creating over 50 materials step by step!

-The goal of this course is to get you comfortable with the Redshift Shader graph and have a concrete understanding of what nodes to use and how to apply them to create amazing looking materials.

-This is for people who want to demystify both the Shader Graph and the whole process of making materials inside of Redshift.

-I will be using C4D but the information is not limited to Cinema 4D, it applies to all 3D software that Redshift supports: 3ds Max, Maya, etc. GPU rendering like Redshift is an incredible tool for independent users and teams alike. Many of these workflow tips and methods will work for other renderers but there will need to be some interpolation in order to follow along. 

I'm excited to breakdown how to make some really cool Metal Materials!!

 

  • 01 Introduction to Redshift Materials - Metals
  • 02 The Shader Graph
  • 03 Scene Setup
  • 04 Basic Metals 1 - Polished Copper
  • 05 Basic Metals 2 - Gold
  • 06 Basic Metals 3 - Bronze
  • 07 Basic Metals 4 - Iron
  • 08 Basic metals 5 - Chrome & Retro Metal
  • 09 Basic Metals 6 - Painted Metal
  • 10 Roughness Maps 1 - Using Noise
  • 11 Roughness Maps 2 - Noise Variations
  • 12 Roughness Maps 3 - Texture Maps
  • 13 Roughness Maps 4 - Smudged Copper
  • 14 Bump Input - Brushed Metals
  • 15 Bump Maps - Hammered Copper
  • 16 Bump Maps - Aluminum Foil
  • 17 Bump Maps - Molded Overgrown Metal
  • 18 Color Controls - Sci-Fi Metal
  • 19 Color Controls - Patchwork Metal
  • 20 Color Controls- Color Changing Metal
  • 21 Car Paint- RS Carpaint
  • 22 Car Paint - Create Your Own Carpaint Material
  • 23 Car Paint- Classic Car & Pearlescent Car Paint
  • 24 Displacement - Using Displacement Maps
  • 25 Displacement - Animated Noise Displacement
  • 26 Displacement - Cyberpunk Style Greeble
  • 27 RS Color Layers - Grungy Metal
  • 28 RS Color Layers - Rust
  • 29 RS Color Layers - Wet Droplets on Black Metal
  • 30 Bump Blender & Curvature
  • 31 Bump Blender - Akiras Bike Metal
  • 32 Bump Blender- Rough Secret Bunker Metal
  • 33 Bump Blender - Distressed Scratched Metal
  • 34 Material Blender - Black with Gold Rim
  • 35 Material Blender - White with Copper Rim
  • 36 Material Blender - Tron Metal
  • 37 Triplaner Nodes
  • 38 Creating Damaged Blue Steel
  • 39 Making Adjustable Texture - Scratched Army Metal
  • 40 Rusty Army Metal Part One
  • 41 Rusty Army Metal Part Two
  • 42 Saving Materials
  • 43 My Favorite Resources for Textures
  • 44 Your Turn
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    تاریخ انتشار: 25 دی 1402
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