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Cubic Worlds – Create Stunning Low Poly Animations in Blender (Chapters 1-10) by Zach Reinhardt

سرفصل های دوره

01 - Getting Started
  • 01 01 welcome to the course

  • 02 - Fundamentals
  • 02 01 chapter introduction
  • 02 02 preferences
  • 02 03 workspaces preset file
  • 02 04 asset library
  • 02 04 asset library - OLD
  • 02 05 coloring workflow
  • 02 06 custom shader part 1
  • 02 07 custom shader part 2
  • 02 08 asset creation and troubleshooting

  • 03 - Scene Creation
  • 03 01 chapter introduction
  • 03 02 idea and preparation
  • 03 03 basic scene setup
  • 03 04 basic camera setup
  • 03 05 basic light setup
  • 03 06 campfire asset creation
  • 03 07 campfire assembling
  • 03 08 tent modeling
  • 03 09 tent detailing
  • 03 10 robot blocking and posing
  • 03 11 robot head modeling
  • 03 12 robot body modeling
  • 03 13 robot upper arm modeling
  • 03 14 robot lower arm modeling
  • 03 15 robot hands modeling
  • 03 16 robot sword modeling
  • 03 17 robot pose adjustments
  • 03 18 robot convert instances
  • 03 19 convert instances troubleshooting
  • 03 20 robot detailing
  • 03 21 dune modeling
  • 03 22 composition adjustments
  • 03 23 mood and lighting
  • 03 24 adding pre-made assets
  • 03 25 cable modeling
  • 03 26 object instancing
  • 03 27 scatter objects addon
  • 03 28 scattering grass and stones
  • 03 29 scattering dirt trash and vines
  • 03 30 using pre-made characters

  • 04 - Scene Motion
  • 04 01 chapter introduction
  • 04 02 animation refresher
  • 04 03 camera animation
  • 04 04 vegetation animation
  • 04 05 cable animation
  • 04 06 simple character animation
  • 04 07 fire particles
  • 04 08 sparks particles
  • 04 09 smoke particles
  • 04 10 dust particles
  • 04 11 pop up animation preparation
  • 04 12 pop up animation commotion addon
  • 04 13 scattered objects dissolve workflow
  • 04 14 scattered objects dissolve animation
  • 04 15 ground dissolve animation
  • 04 16 ground dissolve particles
  • 04 17 finalizing particles
  • 04 18 finalizing animation

  • 05 - Scene Finalization
  • 05 01 chapter introduction
  • 05 02 depth of field
  • 05 03 fog compositing
  • 05 04 fog volumetric shader
  • 05 05 lens distortion and vignette
  • 05 06 getting feedback
  • 05 07 implementing feedback
  • 05 08 scene clean up
  • 05 09 eevee render settings
  • 05 10 cycles render settings
  • 05 11 combine cycles and eevee
  • 05 12 image sequence to video

  • 06 - Scene Editing
  • 06 01 chapter introduction
  • 06 02 intro animation breakdown
  • 06 03 title animation breakdown
  • 06 04 video sequencer fast playback
  • 06 05 video editing
  • 06 06 sound design preparation
  • 06 07 sound design creative concept
  • 06 08 sound design music
  • 06 09 sound design atmosphere
  • 06 10 sound design sound effects
  • 06 11 sound design final mix
  • 06 12 sound design sound resources
  • 06 13 export video with sound

  • 07 - Character Creation
  • 07 01 chapter introduction
  • 07 02 character modeling part 1
  • 07 03 character modeling part 2
  • 07 04 yourself in cubic worlds
  • 07 05 armature and bones basics
  • 07 06 character rig deform bones
  • 07 07 character rig controller bones
  • 07 08 constraints basics
  • 07 09 character rig constraints
  • 07 10 skinning basics
  • 07 11 character rig skinning
  • 07 12 drivers basics
  • 07 13 character rig drivers
  • 07 14 character rig organization
  • 07 15 change a rigged character part 1
  • 07 16 change a rigged character part 2
  • 07 17 attach object to hands
  • 07 18 dog preparation
  • 07 19 dog modeling part 1
  • 07 20 dog modeling part 2
  • 07 21 dog rig reusing the human rig
  • 07 22 dog rig constraints and skinning
  • 07 23 dog rig drivers

  • 08 - Machine Creation
  • 08 01 chapter introduction
  • 08 02 grease pencil basics
  • 08 03 robot sketching
  • 08 04 robot modeling cockpit
  • 08 05 robot modeling limbs
  • 08 06 robot color and adjustments
  • 08 07 robot testing functionality and finalization
  • 08 08 robot rig adding bones
  • 08 09 robot rig organization
  • 08 10 robot rig constraints
  • 08 11 robot rig skinning
  • 08 12 car preparation import 3d scan
  • 08 13 car sketching
  • 08 14 car modeling bottom
  • 08 15 car modeling front
  • 08 16 car modeling back
  • 08 17 car modeling cockpit and wheels
  • 08 18 car modeling adjustments and colors
  • 08 19 car modeling details and finalization
  • 08 20 car rig adding bones
  • 08 21 car rig skinning
  • 08 22 car rig doors and hatch
  • 08 23 car rig spinning wheels
  • 08 24 car rig steering
  • 08 25 car rig ground detection
  • 08 26 car rig suspension

  • 09 - Character Animation
  • 09 01 chapter introduction
  • 09 02 character animation is hard
  • 09 03 fixing asset browser issues
  • 09 04 animating character basics part 1
  • 09 05 animating character basics part 2
  • 09 06 video reference
  • 09 07 walk cycle
  • 09 08 repeating loop
  • 09 09 walk on path
  • 09 10 non-looping animation part 1
  • 09 11 non-looping animation part 2
  • 09 12 non-looping animation part 3
  • 09 13 non-looping animation part 4
  • 09 14 modular animation
  • 09 15 baking animations
  • 09 16 stop motion effect
  • 09 17 animating characters in big scenes

  • 10 - Family Trip Breakdown
  • 10 00 family trip animation
  • 10 01 chapter introduction
  • 10 02 scene overview
  • 10 03 storytelling analysis
  • 10 04 terrain creation
  • 10 05 water animation
  • 10 06 water splashes
  • 10 07 tree animation
  • 10 08 birds particles
  • 10 09 car rig analysis
  • 10 10 car animation analysis
  • 10 11 character animation analysis
  • 10 12 finalization analysis

  • Project Files
  • 02 fundamentals project files.zip
  • 03 scene creation project files.zip
  • 04 scene motion project files.zip
  • 05 scene finalization project files.zip
  • 06 editing and sound project files 01.zip
  • 06 editing and sound project files 02.zip
  • 07 character creation project files.zip
  • 08 machine creation project files.zip
  • 09 character animation project files.zip
  • 10 family trip breakdown project files.zip
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