1. Finding our asset and creating request briefs
2. Jira and naming conventions
3. Showcasing bonus programs like Miro - Notion - Confluence
4. Setting up our project and reference
5. Discussing quality vs speed
6. Creating our blockout Part1
7. Creating our blockout Part2
8. Creating our final container Part1
9. Creating our final container Part2
10. Creating our final container Part3
11. Creating our final container Part4
12. Creating our final container Part5
13. Creating our final container Part6
14. Creating our final container Part7
15. Creating our final container Part8
16. Creating our final container Part9 - Timelapse
17. Creating our final container Part9
18. Creating our final container Part10
19. Turning our final container into high poly Part1
20. Turning our final container into high poly Part2 -Timelapse
21. Turning our final container into high poly Part3
22. Turning our final container into high poly Part4
23. Turning our final container into high poly Part5
24. Preparing our final low poly -Timelapse
25. Creating our UVs Part1
26. Creating our UVs Part2 -Timelapse
27. Preparing our asset for baking
28. Baking our asset
29. Creating our container textures Part1
30. Creating our container textures Part2
31. Creating our container textures Part3
32. Creating our container textures Part4
33. Creating our container textures Part5
34. Explaining how feedback works
35. Processing Feedback
36. Finalizing our asset in Unreal Engine