01 - Reuse and leverage existing design content (OVERVIEW)
02 - Create, manage, and edit block definitions
03 - Use the WBLOCK command to write blocks or objects to an external drawing file
04 - Access blocks and block libraries using the Blocks palette
05 - Use the clipboard
06 - Create and edit geometry (OVERVIEW)
07 - Create arcs in multiple directions with different values (center, chord length, and angles)
08 - Create polylines from existing drawing objects
09 - Offset existing geometry
10 - Define boundaries and boundary sets to create hatches in a drawing
11 - Define and manage associative rectangular, polar, and path arrays
12 - Edit geometry with grips and multifunctional grips (OVERVIEW)
13 - Access alternate modify commands using grips
14 - Edit geometry by selecting multiple grips on the same object or multiple objects
15 - Edit geometry by combining dynamic input and multifunctional grips
16 - Draw and edit with precision (OVERVIEW)
17 - Use dynamic input to create and edit objects in a drawing
18 - Use object snap settings to create and edit objects
19 - Specify points using absolute, relative, or polar coordinates