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Blender & Unreal Engine for Architecture Visualisation

سرفصل های دوره

Create photo real architectural animation inside Unreal Engine


1 - Introduction
  • 1 - Assets.zip
  • 1 - Introduction
  • 2 - Where to Get the Shortcut Key Guide
  • 3 - Getting the Free Software for the Course
  • 4 - Setting Up the Interface
  • 5 - Navigation in Blender
  • 6 - Introduction to the 3D View Part 1
  • 7 - Introduction to the 3D View Part 2
  • 8 - Introduction to the 3D View Part 3
  • 9 - Introduction to the Tool Shelf Part 1
  • 10 - Introduction to the Tool Shelf Part 2
  • 11 - Introduction to the Tool Shelf Part 3
  • 12 - Introduction to Collections
  • 13 - Introduction to the 3D Cursor
  • 14 - Introduction to Snapping
  • 15 - Face Orientation & the Direction of Normals
  • 16 - Setting Up the Unit Scale in Blender and aligning them to Unreal Engine

  • 2 - 3D Modelling the Building in Blender
  • 17 - Forming the Layout of the Walls and adding and displaying Dimensions
  • 18 - 3D Modelling the walls and non uniform scale issues
  • 19 - 3D Modelling the Floor of the Building
  • 20 - 3D Modelling the Roof of the Building Part 1
  • 21 - Rotating the roof and walls of the Building and subtracting them from one anothe
  • 22 - Adding a Door and Window to the Front of the House
  • 23 - 3D Modelling the Back Door part 1
  • 24 - 3D Modelling the Back Door part 2
  • 25 - 3D Modelling the Back Door part 3
  • 26 - Finishing the Modelling of the Internal Structure
  • 27 - 3D Modelling the External Environment Part 1
  • 28 - 3D Modelling the External Environment Part 2
  • 29 - 3D Modelling the External Environment Part 3
  • 30 - 3D Modelling the External Environment Part 4

  • 3 - UV Mapping the Model
  • 31 - UV Mapping the Model Applying Modifies Part 1
  • 32 - UV Mapping the Model Smart UV Project Part 2
  • 33 - UV Mapping the Model Test Material Part 3
  • 34 - UV Mapping the Model Manually Packing UVs Part 4
  • 35 - UV Mapping the Model Cleaning after the Boolean Modifier Part 5
  • 36 - UV Mapping the Model Symmetrize Part 6
  • 37 - UV Mapping the Model Transfer UV Maps Part 7
  • 38 - UV Mapping the Model Project from View Method Part 8
  • 39 - UV Mapping the Model Part 9
  • 40 - UV Mapping the Model Part 10
  • 41 - UV Mapping the Model Part 11
  • 42 - UV Mapping the Model Part 12
  • 43 - UV Mapping the Model Average Island Scale Part 13
  • 44 - Adding Material Slots to the Model

  • 4 - Exporting & Importing the Model
  • 45 - Exporting the Model as an FBX File
  • 45 - House.zip
  • 46 - Importing the Model into Unreal Engine

  • 5 - Environment Sculpting in Unreal Engine
  • 47 - Environment Sculpting using the Sculpt Brush Part 1
  • 48 - Environment Sculpting using the Flatten Brush Part 2

  • 6 - Using the Megascans Library and Adding Material
  • 49 - Creating Environment Material Megascans Library in Quixel Bridge Part 01
  • 50 - Creating Environment Material Layer Blend Node Part 02
  • 51 - Creating Environment Material Part 03
  • 52 - Creating Environment Material Texture painting in Unreal Engine Part 04
  • 53 - Correcting Material Slot and Names in Blender
  • 54 - Adding Materials from Megascans Library in Quixel Bridge to the Model Part 1
  • 55 - Adding Materials from Megascans Library in Quixel Bridge to the Model Part 2

  • 7 - Adding Assets into the Project
  • 56 - Importing and Adding External Assets to the Scene
  • 57 - Importing and painting Foliage Assets onto the Terrain

  • 8 - Creating a Cinematic in Sequencer
  • 58 - Setting up to Create a Cinematic in Sequencer Part 1
  • 59 - Adding key Frames and working inside Sequencer Part 2
  • 60 - Manipulating the Camera and fine tuning the Shots inside Sequencer Part 3
  • 61 - Lighting baking Options in Unreal Engine
  • 62 - Rendering the Cinematic and Editing in Shotcut

  • 9 - Bonus Section
  • 63 - Bonus Lecture.html
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    تاریخ انتشار: ۲۲ دی ۱۴۰۱
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