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Blender & Substance: Modeling and texturing videogame props

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Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter


1 - Introduction
  • 1 - Instructor presentation Jose Moreno
  • 2 - How models for videogames are made
  • 3 - What is Blender
  • 4 - Facebook group.html
  • 4 - facebook group.zip
  • 5 - 1-Mug.zip
  • 5 - 2-Horn.zip
  • 5 - 3-Axe.zip
  • 5 - 4-Shield.zip
  • 5 - Alphas.zip
  • 5 - Concepts.zip
  • 5 - Downloadable Resources
  • 5 - Helmet.zip
  • 6 - The PBR Workflow and the texture maps

  • 2 - Fundamentals
  • 7 - Blender Instalation
  • 8 - Blender fundamentals Interface and Workspaces
  • 9 - Blender fundamentals Navigation in the 3D view
  • 10 - Blender fundamentals Overlays and viewport shading
  • 11 - Blender fundamentals Selection visibility and collections
  • 12 - Blender fundamentals Object creation and elimination
  • 13 - Blender fundamentals Basic transformation
  • 14 - Blender fundamentals The edit mode
  • 15 - Blender fundamentals Tools in edit mode
  • 16 - Blender fundamentals Aditional tools in edit mode
  • 17 - Blender fundamentals The modifiers
  • 18 - Blender fundamentals The sculpt mode
  • 19 - Blender fundamentals Customizing the interfase
  • 20 - Addons of the course and my interfase
  • 20 - textools.zip
  • 20 - textools addon page.zip
  • 21 - Substance Painter fundamentals 1 Workflow navigation and bakes
  • 22 - Substance Painter fundamentals 2 Layers materials and masks

  • 3 - Creating the beer mug
  • 23 - Beer mug Modeling the base
  • 24 - Beer mug Adjusting the shape and polishing the surface
  • 25 - Beer mug Closing the base and modeling the handle
  • 26 - Beer mug Setting the Low poly and UV unwrapping
  • 27 - Beer mug Adjusting the UVs
  • 28 - Beer mug Exporting the meshes
  • 29 - Beer mug Baking in Substance Painter
  • 30 - Beer mug Creating the base of the wood material
  • 31 - Beer mug Adding the edge wear of the wood
  • 32 - Beer mug Creating the metal material
  • 33 - Beer mug Dirt and final details
  • 34 - Beer mug Setting the final maps and exporting

  • 4 - Creating the war horn
  • 35 - War horn Modeling the base
  • 36 - War horn Polishing the surface and modeling the rings
  • 37 - War horn Defining the Low poly
  • 38 - War horn UV unwrapping
  • 39 - UvSquares addon link.txt
  • 39 - War horn Adjusting the UVs and exporting
  • 40 - War horn Bakes and engravings in Substance Painter
  • 41 - War horn Creating smart materials
  • 42 - War horn Creating the metal material
  • 43 - War horn Creating the horn material
  • 44 - War horn Polishing the metal and handmade details
  • 45 - War horn Final details and export

  • 5 - Creating the combat Axe
  • 46 - Combat axe Modeling the handle
  • 47 - Combat axe Modeling the blade shape
  • 48 - Combat axe Adding volume to the blade
  • 49 - Combat axe Modeling the leather grid
  • 50 - Combat axe Modeling the leather strip
  • 51 - Combat axe FInishing the leather strip
  • 52 - Combat axe Sculpting the blade details part 1
  • 53 - Combat axe Sculpting the blade details part 2
  • 54 - Combat axe Sculpting details on the handle
  • 55 - Combat axe Cleaning the low poly model
  • 56 - Combat axe UV unwrap
  • 57 - Combat axe Adjusting the UVs
  • 58 - Combat axe Final details and export
  • 59 - Combat axe Bakes and blade engravings
  • 60 - Combat axe Creating the metal material
  • 61 - Combat axe Creating the wood material
  • 62 - Combat axe Leather material and final details

  • 6 - Creating the viking shield
  • 63 - Viking shield Modeling the metallic structure
  • 64 - Viking shield Finishing the metallic parts
  • 65 - Viking shield Modeling the handle and polishing the surface
  • 66 - Viking shield Modeling the rivets
  • 67 - Viking shield Preparing the model for sculpting
  • 68 - Viking shield Sculpting the wear of the surface
  • 69 - Viking shield Sculpting the wear on the edges
  • 70 - Viking shield Sculpting the veins of the wood
  • 71 - Viking shield Sculpting the final details
  • 72 - Viking shield Optimizing the high poly and creating an ID map
  • 73 - Viking shield Cleaning the low poly
  • 74 - Viking shield UV unwrap
  • 75 - Viking shield Adjusting the UVs
  • 76 - Viking shield Exporting and Bakes
  • 77 - Viking shield Creating the metal material
  • 78 - Viking shield Creating the wood material
  • 79 - Viking shield Adding the paint
  • 80 - Viking shield Final details and export

  • 7 - Creating the Viking helmet
  • 81 - Viking helmet Modeling the base
  • 82 - Viking helmet Finishing the base
  • 83 - Viking helmet Modeling the visor
  • 84 - Viking helmet Finishing the visor
  • 85 - Viking helmet Extra adjustments in the high poly
  • 86 - Viking helmet Adding sculpted details
  • 87 - Viking helmet Creating the chain mail shape with cloth simulation
  • 88 - Viking helmet Modeling the rings of the chain mail
  • 89 - Viking helmet Preparing the high poly to export
  • 90 - Viking helmet Optimizing the low poly model
  • 91 - Viking helmet UV unwrap
  • 92 - Viking helmet Organizing the UVs
  • 93 - Viking helmet Making the bakes of the ring chain mail
  • 94 - Viking helmet Exporting and baking the high poly
  • 95 - Viking helmet Adding height details and merging everything
  • 96 - Viking helmet Adding the metallic materials
  • 97 - Viking helmet Finishing the metallic materials
  • 98 - Viking helmet Creating the leather material
  • 99 - Viking helmet Final touches

  • 8 - Final chapter
  • 100 - Importing our models in Unreal Engine spanish in translation process
  • 101 - Rendering in Cycles Lighting and materials
  • 102 - Finishing the render with composite
  • 103 - Rendering with Marmoset
  • 104 - Publishing our model in Sketchfab
  • 105 - Importing the assets into Unity
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    تاریخ انتشار: ۲۷ دی ۱۴۰۱
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