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Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash by 3D Tudor

سرفصل های دوره
  • 001. Introduction to Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash
  • 002. The Basics of Blender
  • 003. Importing Reference images
  • 004. The Importance of Seams & Sharps
  • 005. Working with HDRI Lighting
  • 006. What is Transformation Orientation
  • 007. Working with Blenders Asset Manage
  • 008. How to Create Edge Loops
  • 009. Creating Variation in Meshes
  • 010. Working with the Array Modifier
  • 011. Creating our First Dungeon Wall
  • 012. How Smoothing Works in Blender
  • 013. Techniques for Creating Geometry
  • 014. Taking UV Unwrapping to the Next Level
  • 015. Creating our Large Wall Modular Pieces
  • 016. Fixing Issues with Our Large Brick W
  • 017. What is Modifier Stacking
  • 018. Project from View Unwraps
  • 019. Creating the Bottom Walls
  • 020. Creating our Small Grate
  • 021. Creating the Top Walls
  • 022. Starting our Dungeon Doors
  • 023. Working with Proportional Editing
  • 024. Adding Realism to Our Models
  • 025. Finishing our Dungeon door Meshes
  • 026. Creating Hinges & Handles the Easy Way
  • 027. Finishing our Dungeon Doors
  • 028. Creating Ornate Pillars
  • 029. Creating the Ornate Wall Supports
  • 030. Basic Sculpting Setup in Blender
  • 031. Importing Custom Brushes to Blender
  • 032. Creating our First Stairs
  • 033. Finishing our Straight Stairs
  • 034. Working with Boolean Modifier
  • 035. Modeling the Modular Door Walls
  • 036. Outlining our Door Arches
  • 037. Creating the Door Arches
  • 038. Adding Materials to our Door Arches
  • 039. Using the Simple Deform Modifier
  • 040. Finishing the Spiral Stair Mesh
  • 041. Creating the Vault Wall
  • 042. Parenting Objects and Keeping Transform
  • 043. Creating the Brazier Mesh
  • 044. Creating the Hot coals
  • 045. Creating the Ornate Torch
  • 046. Creating the Torch Handle & Holder
  • 047. Finishing our Torch Models
  • 048. Creating our Animated Flame
  • 049. Setting up our Flame Node Tree
  • 050. Setting up the Light Flicker Effect
  • 051. Creating the Flame embers
  • 052. Finishing the Dungeon Modular Pack
  • 053. Building the Dungeon Sewer System
  • 054. Creating our First Dungeon Room
  • 055. Starting the Library Room
  • 056. Finishing the Dungeon First Floor
  • 057. Starting the Dungeon Armory
  • 058. Creating Under Flooring
  • 059. Building the Dungeon Kitchens
  • 060. Creating the Dungeon Mid level
  • 061. Creating the Dungeon Prison
  • 062. Finishing the Dungeon Main Build
  • 063. Placing our Torches Through out the Dungeon
  • 064. Setting up our Camera
  • 065. Rendering with Eevee Renderer
  • 066. Rendering with Cycles X Render Engine
  • 067. Setting up Collections
  • 068. Setting up Assets for Unreal Engine 5
  • 069. Final Blender 3 Finishing Preparation69. Final Blender 3 Finishing Preparation
  • 070. Creating New UE5 Project
  • 071. Introduction to UE5 Viewport Controls
  • 072. Introduction to UE5 UI
  • 073. Creating New Level and Importing Assets
  • 074. Setting Up Basic PBR Material
  • 075. Setting up Emissive Material
  • 076. Replacing Material References
  • 077. Sorting out Kitbash Assets
  • 078. Setting up Kitbash Assets in Order
  • 079. Creating asset color adjustments
  • 080. Creating Mesh Collisions
  • 081. Generating Custom Collisions
  • 082. Generating Collisions for Complex Shapes
  • 083. Setting up Background Environment
  • 084. Creating a Lava Base Material
  • 085. Creating Motion for a Lava Material
  • 086. Setting up Lava as PBR material
  • 087. Building a Sewer Systems
  • 088. Building a Staircase and our First Modular Room
  • 089. Creating our first room
  • 090. Creating the library room
  • 091. Changing the main viewpoint
  • 092. Starting the armoury room
  • 093. Creating two tier rooms
  • 094. Finishing the armoury room
  • 095. Setting out the pantry room
  • 096. Working with different lighting modes
  • 097. Learning how to adapt assets
  • 098. Laying out our prison
  • 099. Working with Colliders
  • 100. Creating the Treasure Room Hallway
  • 101. Bringing our Dungeon Design Together
  • 102. Adding in the Bottom Walls
  • 103. Adding in the Final Doors
  • 104. Setting up Door Blue Print
  • 105. Creating Interactable Door Blueprint Animation
  • 106. Setting up Door Blueprint With Specified Distance Activation
  • 107. Creating Blueprints for our Door
  • 108. Animating all our Modular Doors
  • 109. Fixing the Door Collisions
  • 110. Creating Manhole Floor Covers
  • 111. Setting up Water Mesh for Sewer
  • 112. Creating Water Material
  • 113. Creating Additional Control for Water Material
  • 114. Setting up Water Flow Material Animation
  • 115. Setting up Water Material Parameters
  • 116. Creating Waterfall Using Mesh
  • 117. Creating a Niagra Particles System for Water
  • 118. Setting up Particle System as Waterfall
  • 119. Creating Base Splash Particle
  • 120. Setting up Waterfall Particle Curve Graph Parameters
  • 121. Setting up Base Splash Particle
  • 122. Creating Animated Particle Splash
  • 123. Setting up Waterfall Splash
  • 124. Setting up Niagara Fire Fluid Simulation
  • 125. Creating Fire Simulation for Torches
  • 126. Baking out Fire Particle Animations
  • 127. Creating Animated Fire Particle Material
  • 128. Setting up Fire Particle Texture
  • 129. Creating Niagara Fire Particle System
  • 130. Adding Ember Particles to our Fire System
  • 131. Creating a Torch Blueprint
  • 132. Setting up Light Flicker Effect
  • 133. Setting up Torch Blueprint Variations
  • 134. Placing Light Sources Within our Dungeon
  • 135. Placing Rock Asset Decorations
  • 136. Setting up Lighting for our UE5 Scene
  • 137. Color Grading Using Post Process
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    ایمیل شما:
    تولید کننده:
    شناسه: 14754
    حجم: 200814 مگابایت
    مدت زمان: 1583 دقیقه
    تاریخ انتشار: ۴ تیر ۱۴۰۲
    طراحی سایت و خدمات سئو

    139,000 تومان
    افزودن به سبد خرید