3 DCA L1 Files 49c03a3475.zip
02 - Understanding Character Art 01 - 3D Character Artists Role
02 - Creating 3D Character Art
03 - PureRef
04 - Reverse-Engineering Characters
05 - Reverse-Engineering Characters Homework
03 - Zbrush Basics 01 - ZBrush Basics
02 - DynaMesh
03 - ZRemesher & Subdivision
04 - Other ZBrush Tips
05 - The 5 Essential Brushes
06 - Sculpting Best Practices
07 - Essential Sculpting Techniques
06 - Design Fundamentals 01 - Rule of Cake
02 - Rule of Three
03 - 70-30 Rule
04 - Rule of Contrast
07 - Building Out the Rough Sculpt 01 - Note on Video Speeds
02 - Silhouette
03 - Planning Functionality
04 - Creating a Functional Piece
05 - Design Language
06 - Rough Sculpt Homework
09 - Conclusion Final Shapes Homework