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دسته بندی دوره ها

Grounded Costume Design by Adam Middleton

سرفصل های دوره

1. Initial Concepts
    01. Introduction
  • 01. Meet Adam
  • 02. Course Overview
  • 03. Lesson Overview
    02. Breaking Into the Industry
  • 01. Artistic Influences
  • 02. Starting Out
  • 03. Earlier Work
  • 04. Adams Portfolio
    03. Costume Design Philosophy
  • 01. Creating Believable Costumes
  • 02. Evolution of a Character
  • 03. Silhouette and Influences
  • 04. The Minifigure Effect
    04. Using Reference
  • 01. Types of Reference
  • 02. Looking Beyond Google
  • 03. Sourcing Reference
    05. Planning Our First Costume
  • 01. Following This Course
  • 02. Female Pilot Brief
  • 03. Female Pilot Reference
  • 04. Reference Hunting Tips
  • 05. First Costume Planning Homework
    06. Getting a Character Base
  • 01. Intro to Daz 3D
  • 02. Note on Video Speeds
  • 03. Posing in Daz 3D
  • 04. Character Base Homework
    07. Initial Concepts
  • 01. Costume Sketching Basics
  • 02. Sketching Costume Ideas
  • 03. Character Development
    08. Conclusion
  • 01. Initial Concepts Homework
  • 02. Initial Concepts Review

2. 2D Design Phase
    01. Introduction
  • 01. Lesson Overview
  • 02. Using This Lesson
    02. Photobash Base
  • 01. Setting Up a Background
  • 02. Photobashing Tips
  • 03. Building a Photobash Base
  • 04. Photobash Base Homework
    03. Planning the Details
  • 01. Sketching Over the Base
  • 02. Planning the Details Homework
    04. Adding Texture Details
  • 01. Texturing the Pants
  • 02. Detailing the Top
  • 03. Weathering with Photos
  • 04. Painting in Weathering
  • 05. Texture Details Homework
    05. Supplementary Details
  • 01. Adding a Graphic
  • 02. Lighting Pass
  • 03. Additional Graphics
    06. Conclusion
  • 01. Supplementary Details Homework
  • 02. 2D Phase Review

3. Creating 3D Elements
    01 Introduction
  • 01. Lesson Overview
  • 02. When and Why to Use 3D
    02 Blender Basics
  • 01. Thoughts on Blender
  • 02. Basic Blender Techniques
    03 First Modeled Piece
  • 01. Choosing What to Model First
  • 02. Modeling the Helmet
  • 03. Bringing the Helmet into 2D
  • 04. First Modeled Piece Homework
    04 Remaining Modeled Pieces
  • 01. Further Modeling
  • 02. Building the Vest in 3D
  • 03. Finalizing the Design
    05 Conclusion
  • 01. Finalizing the Design Homework

4. Advanced Character
    01. Introduction
  • 01. Lesson Overview
    02. Second Character Planning
  • 01. Planning the Next Design
  • 02. 3D-Focused Workflow
  • 03. Sketching a Rough Idea
  • 04. Second Character Planning Homework
    03. 3D Content Resources
  • 01. Sketchfab and TurboSquid
  • 02. 3D Scan Store
    04. Second Character Base
  • 01. Setting Up a Base in 3D
  • 02. Bringing in Previous Items
  • 03. Quick Planning Paintover
    05. Initial Costume Modeling
  • 01. Modeling Costume Elements
  • 02. Sculpting Costume Elements
  • 03. Developing the Model in Blender
  • 04. Initial Costume Modeling Homework
    06. Feedback
  • 01. Seeking Feedback
  • 02. Video Asking for Feedback
  • 04. Applying Feedback
  • 05. Feedback Homework
    07. Posing
  • 01. Rigging in Blender
  • 02. Rigging in Mixamo
  • 03. Advice on Posing
  • 04. Posing the Character
  • 05. Second Character Posing Homework
    08. Prop Design
  • 01. Prop Design Intro
  • 02. Prop Idea
  • 03. Designing the Prop
  • 04. Prop Design Homework
    09. Rendering
  • 01. Setting the Scene in 3D
  • 02. Choosing a Render
    10. Finalizing in 2D
  • 01. Finishing the Design in 2D
  • 02. Creating a Back View in 3D
  • 03. Finishing the Back View in 2D
    11. Conclusion
  • 01. Design Breakdowns
  • 02. Second Character Finalizing Homework

5. Group Shot
    02. Intro to Group Shots
  • 01. Lesson Overview
  • 01. Why Create a Group Shot
  • 02. Adams Previous Group Shots
  • 03. Other Group Shot Examples
    03. Posing the Group Shot
  • 01. Building the Pilot in 3D
  • 02. Learning Poses from Collectibles
  • 03. 3D Group Scene Setup
  • 04. Pose Adjustments
  • 05. Tweaking the 3D
  • 06. Composition Fine-Tuning
  • 07. Group Shot Posing Homework
    04. 3D Turntables
  • 01. Switching to Turntables
  • 02. Setting Up a Solo Turntable
  • 03. Creating Textures from the 2D Designs
  • 04. Solid Projection Texture Method
  • 05. PNG Projection Texture Method
  • 06. Adding Small 3D Details
  • 07. 3D Final Details
  • 08. Creating a Group Turntable
  • 09. Adding Realism in EEVEE
  • 10. 3D Turntable Rendering
  • 11. 3D Turntables Homework
    05. Finishing the 2D Group Shot
  • 01. Bringing in the Textured Models
  • 02. Final 3D Scene Touches
  • 03. Group Scene 2D Details
  • 04. Environment Details
  • 05. Final 2D Group Shot Homework
    06. Further Deliverables
  • 01. Adding a Stamp
  • 02. Graphics Pages
  • 03. Finalizing the Turntables in Photoshop
  • 04. Line Art Back View
  • 05. Finalizing the Line Art Back View
    07. Conclusion
  • 01. Further Deliverables Homework
  • 02. Final Artwork Review
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تاریخ انتشار: ۶ بهمن ۱۴۰۳
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