01 Introduction to Redshift Materials - Metals
02 The Shader Graph
03 Scene Setup
04 Basic Metals 1 - Polished Copper
05 Basic Metals 2 - Gold
06 Basic Metals 3 - Bronze
07 Basic Metals 4 - Iron
08 Basic metals 5 - Chrome & Retro Metal
09 Basic Metals 6 - Painted Metal
10 Roughness Maps 1 - Using Noise
11 Roughness Maps 2 - Noise Variations
12 Roughness Maps 3 - Texture Maps
13 Roughness Maps 4 - Smudged Copper
14 Bump Input - Brushed Metals
15 Bump Maps - Hammered Copper
16 Bump Maps - Aluminum Foil
17 Bump Maps - Molded Overgrown Metal
18 Color Controls - Sci-Fi Metal
19 Color Controls - Patchwork Metal
20 Color Controls- Color Changing Metal
21 Car Paint- RS Carpaint
22 Car Paint - Create Your Own Carpaint Material
23 Car Paint- Classic Car & Pearlescent Car Paint
24 Displacement - Using Displacement Maps
25 Displacement - Animated Noise Displacement
26 Displacement - Cyberpunk Style Greeble
27 RS Color Layers - Grungy Metal
28 RS Color Layers - Rust
29 RS Color Layers - Wet Droplets on Black Metal
30 Bump Blender & Curvature
31 Bump Blender - Akiras Bike Metal
32 Bump Blender- Rough Secret Bunker Metal
33 Bump Blender - Distressed Scratched Metal
34 Material Blender - Black with Gold Rim
35 Material Blender - White with Copper Rim
36 Material Blender - Tron Metal
37 Triplaner Nodes
38 Creating Damaged Blue Steel
39 Making Adjustable Texture - Scratched Army Metal
40 Rusty Army Metal Part One
41 Rusty Army Metal Part Two
42 Saving Materials
43 My Favorite Resources for Textures
44 Your Turn