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Unreal Engine 5.2 : Exploring Lyra for Game Development

سرفصل های دوره

Create Photo Realistic Combat Video Games using Lyra as a Low Code Platform in Unreal Engine 5.2 with Free tools


1. Introduction
  • 1. Course Introduction
  • 2. Different Aspects of Game Development
  • 3. Introduction to Procedural game Development
  • 4. Course Structure
  • 5. Course Prerequisite

  • 2. Lyra and Gameplay Ability System Concepts
  • 1. Introduction to Gameplay Ability System
  • 2. Introduction to Lyra
  • 3. Lyra Installation
  • 4. Lyra Experience Walkthrough
  • 5. Lyra Character Features
  • 6. Enhanced Input System in Lyra
  • 7. Lyra Gameplay Character Abilities
  • 8. Lyra Weapon Abilities
  • 9. Ability Activation
  • 10. Gameplay Effects
  • 11. Gameplay Tags
  • 12. Gameplay Ability System - Walkthrough
  • 13. Data Assets
  • 14. Unreal Engine Fundamentals
  • 15. Introduction to Game Feature Plugin
  • 16. Shooter Core Game Feature Plugin
  • 17.1 shooter core elimination experience.zip
  • 17. Shooter Core Experience
  • 18. Shooter Core Experience - Pawn Data
  • 19. Lyra User Facing Experience Definition
  • 20. Weapons
  • 21. Lyra User Interface

  • 3. Developing a Combat Game
  • 1. Lyra Playground
  • 2. Player Vs Enemies
  • 3. Replace Mannequin
  • 4. Hero and the Guards
  • 5. Creating a Metahuman Character
  • 6. Metahuman as Hero
  • 7. Customizing Lyra Player Start
  • 8. Artificial Intelligence and Shooter Bots
  • 9. Artificial Intelligence and Melee Bots - Make the Character spawn Unarmed
  • 10. Artificial Intelligence and Melee Bots - Behavior Tree Creation
  • 11. Artificial Intelligence and Melee Bots - Setup Paragon Asset Khaimera
  • 12. Artificial Intelligence and Melee Bots - Create Melee Gameplay Ability
  • 13. Artificial Intelligence and Melee Bots - Behavior Tree Creation ( Continued )
  • 14. Artificial Intelligence and Melee Bots - Configuring Behavior Tree
  • 15. Environment Creation - Landscape Material
  • 16. Environment Creation - Procedural Spruce Forest
  • 17. Environment Creation - Ultra Dynamic Sky and Weather
  • 18. Environment Creation - Configuring the Combat Experience
  • 19. Environment Creation - Configuring the Combat Experience - Contd
  • 20. Configuring a Jump Pad
  • 21. Configuring a Teleporter
  • 22. Lyra Front End Menu

  • 4. Performance Optimization
  • 1. Improving the FPS (Frames Per Second)

  • 5. Lyra - Deep Dive
  • 1. Grenade - Gameplay Ability
  • 2. Grenade - Blueprint
  • 3. Grenade - Gameplay Cue - Detonate
  • 4. Grenade - Cooldown UI Widget

  • 6. Extending Lyra - Adding new Character Abilities
  • 1. Archer Ability - Creating Bow and Arrow in Blender
  • 2. Archer Ability - Creating Animation Layer
  • 3. Archer Ability - Creating the Gameplay Ability
  • 4. Archer Ability - Creating the Gameplay Ability (Contd)
  • 5. Archer Ability - Creating the Gameplay Ability (Contd)
  • 6. Archer Ability - Creating the Gameplay Ability (Contd)
  • 7. Melee Ability - Sword and Shield

  • 7. Multiplayer Gaming
  • 1. Introduction to Multiplayer Gaming
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