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Unreal Engine 5 C++ The Ultimate Game Developer Course with Stephen Ulibarri

سرفصل های دوره

1. Getting Started
  • 1.1 Discord for Students.html
  • 1. Introduction
  • 2.1 Discord for Students.html
  • 2. How to Get Help
  • 3.1 Discord for Students.html
  • 3.2 Installing Unreal Engine - Notes.pdf
  • 3. Installing Unreal Engine 5
  • 4.1 Discord for Students.html
  • 4.2 Documentation - Level Editor.html
  • 4.3 The Level Editor Viewport - Notes.pdf
  • 4. The Level Editor Viewport
  • 5.1 Discord for Students.html
  • 5.2 View Modes - Notes.pdf
  • 5. View Modes
  • 6.1 Discord for Students.html
  • 6.2 Object Manipulation - Notes.pdf
  • 6. Object Manipulation
  • 7.1 Discord for Students.html
  • 7.2 Panels - Notes.pdf
  • 7. Panels
  • 8.1 Discord for Students.html
  • 8.2 Getting Started - Section Notes.pdf
  • 8. Section 1 Challenge

  • 2. Realistic Landscapes
  • 1.1 Discord for Students.html
  • 1. Quixel Bridge
  • 2.1 Discord for Students.html
  • 2.2 Documentation - Open World Tools.html
  • 2. Open World
  • 3.1 Discord for Students.html
  • 3.2 Landscape Documentation.html
  • 3. Lighting and Atmosphere
  • 4.1 Discord for Students.html
  • 4.2 Landscape Documentation.html
  • 4. Landscape
  • 5.1 Discord for Students.html
  • 5. 11 - Landscape Material
  • 6.1 Discord for Students.html
  • 6. Landscape Painting
  • 7.1 Discord for Students.html
  • 7.2 Foliage Tool Documentation.html
  • 7. Foliage Painting
  • 8.1 Discord for Students.html
  • 8. More Foliage Painting
  • 9.1 Discord for Students.html
  • 9.2 Post Process Effects Documentation.html
  • 9. Post Process Volume
  • 10.1 Discord for Students.html
  • 10. Forest Polish Up
  • 11.1 Discord for Students.html
  • 11.2 Level Instancing Documentation.html
  • 11. Packed Level Actors
  • 12.1 Discord for Students.html
  • 12. Mountains
  • 13.1 Discord for Students.html
  • 13.2 Level Instancing Documentation.html
  • 13. Level Instances
  • 14.1 Discord for Students.html
  • 14. Section 2 Challenge

  • 3. Vectors, Rotators, and Trigonometry
  • 1.1 Discord for Students.html
  • 1. Coordinates
  • 2.1 Discord for Students.html
  • 2. Vectors
  • 3.1 Discord for Students.html
  • 3. Vector Examples
  • 4.1 Discord for Students.html
  • 4. Vector Operations
  • 5.1 Discord for Students.html
  • 5. Vector Operations Examples
  • 6.1 Discord for Students.html
  • 6. Vector Magnitude
  • 7.1 Discord for Students.html
  • 7. Vector Magnitude Examples
  • 8.1 Discord for Students.html
  • 8. Vector Normalization
  • 9.1 Discord for Students.html
  • 9. Rotators
  • 10.1 Discord for Students.html
  • 10. Section 3 Challenge

  • 4. C++ in Unreal Engine
  • 1.1 Discord for Students.html
  • 1. Integrated Development Environment (IDE)
  • 2.1 Discord for Students.html
  • 2. Setting up Visual Studio
  • 3.1 Discord for Students.html
  • 3. C++ Refresher
  • 4.1 Discord for Students.html
  • 4. Reflection and Garbage Collection
  • 5.1 Discord for Students.html
  • 5. Section 4 Challenge

  • 5. The Actor Class
  • 1.1 Discord for Students.html
  • 1. Actor Creation
  • 2.1 Discord for Students.html
  • 2.2 Unreal Engine Coding Standard.html
  • 2. Blueprint Creation
  • 3.1 Discord for Students.html
  • 3. Onscreen Debug Messages
  • 4.1 Discord for Students.html
  • 4. Formatting Strings
  • 5.1 Discord for Students.html
  • 5. Drawing Debug Spheres
  • 6.1 Discord for Students.html
  • 6. Drawing Debug Lines
  • 7.1 Discord for Students.html
  • 7. Drawing Debug Points
  • 8.1 Discord for Students.html
  • 8. Custom Header Files
  • 9.1 Discord for Students.html
  • 9. Section 5 Challenge

  • 6. Moving Objects With Code
  • 1.1 Discord for Students.html
  • 1. SetActorLocation
  • 2.1 Discord for Students.html
  • 2. SetActorRotation
  • 3.1 Discord for Students.html
  • 3. Actor World Offset
  • 4.1 Discord for Students.html
  • 4. Trig Functions
  • 5.1 Discord for Students.html
  • 5. The Sine Function
  • 6.1 Discord for Students.html
  • 6. Exposing Variables to Blueprint
  • 7.1 Discord for Students.html
  • 7. Visible But Not Editable
  • 8.1 Discord for Students.html
  • 8. Exposing Variables to the Event Graph
  • 9.1 Discord for Students.html
  • 9. Exposing Functions to Blueprint
  • 10.1 Discord for Students.html
  • 10. Template Functions
  • 11.1 Discord for Students.html
  • 11. Components
  • 12.1 Discord for Students.html
  • 12. Components in C++
  • 13.1 Discord for Students.html
  • 13. Section 6 Challenge

  • 7. The Pawn Class
  • 1.1 Discord for Students.html
  • 1. The Pawn Class
  • 2.1 Discord for Students.html
  • 2. Capsule Component
  • 3.1 Discord for Students.html
  • 3. Forward Declaration
  • 4.1 Discord for Students.html
  • 4. Skeletal Mesh Components
  • 5.1 Discord for Students.html
  • 5. Binding Inputs
  • 6.1 Discord for Students.html
  • 6. Adding Movement Input
  • 7.1 Discord for Students.html
  • 7. Camera and Spring Arm
  • 8.1 Discord for Students.html
  • 8. Adding Controller Input
  • 9.1 Discord for Students.html
  • 9. Setting the Default Pawn
  • 10.1 Discord for Students.html
  • 10. Section 7 Challenge

  • 8. The Character Class
  • 1.1 Discord for Students.html
  • 1. The Character Class
  • 2.1 Discord for Students.html
  • 2. Character Inputs
  • 3.1 Discord for Students.html
  • 3. Character Camera and SpringArm
  • 4.1 Discord for Students.html
  • 4. The Rotation Matrix
  • 5.1 Discord for Students.html
  • 5. Controller Directions
  • 6.1 Discord for Students.html
  • 6. Hair and Eyebrows
  • 7.1 Discord for Students.html
  • 7. Custom Hair Color
  • 8.1 Discord for Students.html
  • 8. Section 8 Challenge

  • 9. The Animation Blueprint
  • 1.1 Discord for Students.html
  • 1. The Animation Blueprint
  • 2.1 Discord for Students.html
  • 2. The Anim Instance
  • 3.1 Discord for Students.html
  • 3. Jumping
  • 4.1 Discord for Students.html
  • 4. Jump Animations
  • 5.1 Discord for Students.html
  • 5. Inverse Kinematics
  • 6.1 Discord for Students.html
  • 6. Section 9 Challenge

  • 10. Collision and Overlaps
  • 1.1 Discord for Students.html
  • 1. Collision Presets
  • 2.1 Discord for Students.html
  • 2. Overlap Events
  • 3.1 Discord for Students.html
  • 3. Delegates
  • 4.1 Discord for Students.html
  • 4. On Component Begin Overlap
  • 5.1 Discord for Students.html
  • 5. On Component End Overlap
  • 6.1 Discord for Students.html
  • 6. Section 10 Challenge

  • 11. The Weapon Class
  • 1.1 Discord for Students.html
  • 1. The Weapon Class
  • 2.1 Discord for Students.html
  • 2. Sockets
  • 3.1 Discord for Students.html
  • 3. Downloading Animations
  • 4.1 Discord for Students.html
  • 4. IK Rig
  • 5.1 Discord for Students.html
  • 5. IK Retargeter
  • 6.1 Discord for Students.html
  • 6. Attaching the Sword
  • 7.1 Discord for Students.html
  • 7. Picking Up Items
  • 8.1 Discord for Students.html
  • 8. Enum for Character State
  • 9.1 Discord for Students.html
  • 9. Switching Animation Poses
  • 10.1 Discord for Students.html
  • 10. Equipped Animations
  • 11.1 Discord for Students.html
  • 11. Multiple Animation Blueprints
  • 12.1 Discord for Students.html
  • 12. Section 11 Challenge

  • 12. Attacking
  • 1.1 Discord for Students.html
  • 1. Animation Montages
  • 2.1 Discord for Students.html
  • 2. Playing Montages from C++
  • 3.1 Discord for Students.html
  • 3. Attacking State
  • 4.1 Discord for Students.html
  • 4. Resetting the Action State
  • 5.1 Discord for Students.html
  • 5. Item State
  • 6.1 Discord for Students.html
  • 6. Sound Notifies and Meta Sounds
  • 7.1 Discord for Students.html
  • 7. Meta Sounds for Footsteps
  • 8.1 Discord for Students.html
  • 8. Fixing Foot Placement
  • 9.1 Discord for Students.html
  • 9. Putting the Sword Away
  • 10.1 Discord for Students.html
  • 10. Playing Arm and Disarm Animations
  • 11.1 Discord for Students.html
  • 11. Attaching the Sword to the Back
  • 12.1 Discord for Students.html
  • 12. Equip and Unequip Sounds
  • 13.1 Discord for Students.html
  • 13. Editing Animations
  • 14.1 Discord for Students.html
  • 14. Section 12 Challenge Option A
  • 15.1 Discord for Students.html
  • 15. Section 12 Challenge Option B

  • 13. Weapon Mechanics
  • 1.1 Discord for Students.html
  • 1. Collision Box
  • 2.1 Discord for Students.html
  • 2. Tracing
  • 3.1 Discord for Students.html
  • 3. Box Trace in C++
  • 4.1 Discord for Students.html
  • 4. Dynamic Arrays
  • 5.1 Discord for Students.html
  • 5. Disabling Weapon Box Collision
  • 6.1 Discord for Students.html
  • 6. Unreal Interfaces
  • 7.1 Discord for Students.html
  • 7. Enemies
  • 8.1 Discord for Students.html
  • 8. Root Motion Animations
  • 9.1 Discord for Students.html
  • 10. Hit React Montage
  • 11. Playing the Hit React Montage
  • 12. Dot Product
  • 13. Cross Product
  • 14. Directional Hit Reactions
  • 15. One Hit Per Swing
  • 16. Hit Sounds
  • 17. Hit Particles
  • 18. Weapon Trails
  • 19. Section 13 Challenge

  • 14. Breakable Actors
  • 1. Destructible Meshes
  • 2. Field System Actors
  • 3. Creating Fields with Weapons
  • 4. Breakable Actor
  • 5. Blueprint Native Event
  • 6. Breaking Sounds
  • 7. Section 14 Challenge

  • 15. Treasure
  • 1. Treasure
  • 2. Spawning Actors
  • 3. Spawning Actors from C++
  • 4. Different Types of Treasure
  • 5. Different Types of Breakables
  • 6. Niagara Effects
  • 7. Niagara Components
  • 8. Section 15 Challenge

  • 16. Combat
  • 1. Actor Components
  • 2. Widget Components
  • 3. User Widget Class
  • 4. Setting the Health Percent
  • 5. Damage
  • 6. Custom Health Bars
  • 7. Enemy Death Animations
  • 8. Enemy Death
  • 9. Death Poses
  • 10. Polishing Enemy Death
  • 11. Section 16 Challenge

  • 17. Enemy Behavior
  • 1. Making Enemies Move
  • 2. Enemy Movement Anims
  • 3. Blendspaces
  • 4. Patrol Targets
  • 5. Selecting Patrol Targets
  • 6. Patrol Wait Time
  • 7. Pawn Sensing Component
  • 8. Enemy States
  • 9. Enemies Losing Interest
  • 10. Attack Radius
  • 11. Agro When Hit
  • 12. Weapon Alterations
  • 13. Section 17 Challenge

  • 18. Enemy Attacks
  • 1. Using Inheritance
  • 2. Enemy Base Blueprint
  • 3. Enemy Weapon
  • 4. Enemy Attack Montage
  • 5. Enemy Attack Timer
  • 6. Refactoring Montage Functions
  • 7. Engaged State
  • 8. Finishing Refactoring
  • 9. Hitting the Character
  • 10. Section 18 Challenge

  • 19. Smarter Enemies
  • 1. IK Rig for the Paladin
  • 2. Echo Hit React Montage
  • 3. Echo Gets Hit
  • 4. Hit Reaction State
  • 5. Improving Directional Hit React
  • 6. Root Motion Attacks
  • 7. Motion Warping
  • 8. Fixing Warp Targets
  • 9. Section 19 Challenge

  • 20. Echo's Attributes
  • 1. Echo's Health
  • 2. Echo Health Bar
  • 3. Slash Overlay
  • 4. SlashHUD
  • 5. Setting the HUD from C++
  • 6. Updating HUD Health
  • 7. Echo's Death Montage
  • 8. Playing Echo's Death Montage
  • 9. Stop Enemy Attacks
  • 10. Section 20 Challenge

  • 21. Souls and Stamina
  • 1. Souls Niagara System
  • 2. Soul Class
  • 3. Pickup Interface
  • 4. Soul Pickup Effects
  • 5. Soul and Gold Attributes
  • 6. Enemies Spawning Souls
  • 7. Dodge Animation
  • 8. Dodge Montage
  • 9. Stamina
  • 10. Section 21 Challenge

  • 22. Multiple Types of Enemies
  • 1. Animation Blueprint Templates
  • 2. Raptor
  • 3. Raptor Attacks
  • 4. Raptor Attack Montage
  • 5. Raptor Hit React
  • 6. Raptor Sound Effects
  • 7. Insect
  • 8. Soul Drift
  • 9. Assignment - New Enemies
  • 10. Section 21 Challenge
  • 11. My Level and Course Conclusion
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    تاریخ انتشار: ۱۵ تیر ۱۴۰۲
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