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Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor

سرفصل های دوره
  • 01. Introduction Unreal Engine 5 Begginers Guide to Building an Environment
  • 02. Creating a New UE5 Project
  • 03. Introduction to UE5 Layout
  • 04. Introduction to UE5 Viewport
  • 05. Blocking Out Basic Design
  • 06. Enabling Modeling Mode Plugin and Saving Out Level
  • 07. Using Landscape Tool
  • 08. Sculpting Large Scale Terrain
  • 09. Introduction to Quixel Bridge and Engine Scalability
  • 10. Setting Up Nanite to Build a Bridge
  • 11. Working With Grouped Assets
  • 12. Creating Variations Within Bridge Foundation
  • 13. Breaking Up the Silhouette Of a Bridge
  • 14. Manipulating Quixel Assets as a Whole For the Bridge
  • 15. Adjusting Quixel Asset Materials
  • 16. UV Tiling for the Roof Surface Material
  • 17. Creating Wall Textures Using UV Projections
  • 18. Creating Roof Attachment
  • 19. Colour Correcting for Roof Attachment Textures
  • 20. Setting Up Edges of Our Roofs
  • 21. Modeling Default Meshes
  • 22. Decorating Roof Frame
  • 23. Aligning Rooftop Beams
  • 24. Deforming Rooftop Beams
  • 25. Adjusting Colour on Multiple Material Variables
  • 26. Setting Up The Supports for Our Hut
  • 27. Building Foundation
  • 28. Deforming Wood Supports Using Warp Tools
  • 29. Cutting Out Custom Shapes From Quixel Assets
  • 30. Introduction to Smaller Props
  • 31. Working With Decals And Its Basics
  • 32. Working With Decal Variations
  • 33. Creating Detail Using Decal
  • 34. Setting Up Material Function
  • 35. Setting Up Automatic Landscape Material Base
  • 36. Adjusting Automatic Landscape Material
  • 37. Painting in Custom Terrain Texture Values
  • 38. Adding Rocks Using Foliage Mode
  • 39. Adding Large Rock Clusters Using Single Instances
  • 40. Working With Smaller Chunks Of Rocks
  • 41. Setting Up Tree Foliage Clusters
  • 42. Planting Smaller Tree Clusters Using Foliage Mode
  • 43. Setting Up 3D Plant Foliage From Quixel
  • 44. Adjusting Foliage Colour Values
  • 45. Working With Larger 3D Foliage Plants
  • 46. Fixing Overlapping Grass And Building Smaller Foliage
  • 47. Setting Up Water Mesh
  • 48. Setting Up Waterfall Planes
  • 49. Fixing Water Planes
  • 50. Setting Up Basic Water Material Instance
  • 51. Setting Up Scattering And Absorption Walues Within Water Material
  • 52. Setting Up Basic Caustics
  • 53. Setting Up Water Caustic Parameters
  • 54. Creating Wave Pattern Using Normals
  • 55. Adding Motion to UE5 Water Waves
  • 56. Setting Up Water Normal Parameters
  • 57. Setting Up Water Colour Texture
  • 58. Setting Up Vertex Painting For Water System
  • 59. Making Final Water Base Material Adjustments
  • 60. Setting Up Mesh Planes With Custom Water Instances
  • 61. Setting Up Waterfall Texture Flow
  • 63. Creating Custom Particle Texture Material
  • 64. Setting Up Basic Water Splash Particle System
  • 65. Adding Motion to Water Splash Particle
  • 66. Creating Base For Ground Splash Particle
  • 67. Creating Ground Splash Particle Effect
  • 68. Creating Ripple Effect Material
  • 69. Creating Waterflow Effect
  • 70. Creating Still Water Ripple And Sorting Out Water Vfx
  • 71. Making Use Out Of Created Water
  • 72. Using Still Water Created Effects
  • 73. Creating Terrain Using Heightmap Texture
  • 74. Creating Automatic Material Texture for Terrain
  • 75. Sun Light Setup
  • 76. Working With Sky Atmosphere
  • 77. Setting Up Ambient Lighting And Volumetric Fog
  • 78. Volumetric Clouds
  • 79. Creating Fire Fluid Simulation
  • 80. Working With Fire Fluid Properties
  • 81. Working With Fire Simulation Density
  • 82. Setting Up Fire Ember Niagara Particles
  • 83. Setting Up Light Flicker Blueprint
  • 84. Sculpting Out a Bird Mesh
  • 85. Setting Up Bird Material
  • 86. Vertex Painting Bird Static Mesh
  • 87. Animating Birds Flying Across Horizon
  • 88. Creating Fireflies
  • 89. Adding a Pattern Motion to Our Fireflies
  • 90. Fixing Water Reflection
  • 91. Colour Grading Scene Using Post Process
  • 92. Setting Up Camera and its Composition
  • 93. Rendering Out Our 3D Environment
  • 94. Setting Up Curved River Meshes
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    مدت زمان: 1095 دقیقه
    تاریخ انتشار: 4 تیر 1402
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