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Virtual Reality (VR) Development for Educators

سرفصل های دوره

A comprehensive course for all educator wanting to create and share engaging VR learning products with ease


1 - Welcome to VR Learning Media Development Course
  • 1 - First impression are important
  • 2 - Who is this course meant for
  • 3 - Cardboard-Mindsed-Printed.pdf
  • 3 - DIGITAL-Workbook-2023.pdf
  • 3 - HANDBOOK-VR-MEDIA-2023.pdf
  • 3 - Lets get started download your material.html
  • 4 - Buying-Guide-Start-Kit.pdf
  • 4 - Equipment Needs

  • 2 - CHAPTER 1 Virtual Reality and 360 Videos
  • 5 - Doorway to Virtual Reality 360 videos
  • 6 - Setting up a base
  • 6 - Virtual-Reality-Spectrum.pdf
  • 7 - 360 turn around
  • 8 - Zoom in There is a difference
  • 9 - Formats that matter
  • 10 - Seeing the world through VR glasses
  • 11 - Explore corners in 360 videos
  • 12 - Convince me
  • 13 - Seeping 360 videos in adult learning
  • 14 - Examples over examples
  • 15 - Divinginto360videosthroughexamples.pdf
  • 15 - Diving into 360 videos through examples.html
  • 16 - 360 videos in your own course.html
  • 17 - First ideas.html

  • 3 - CHAPTER 2 Fundamental Concepts of 360 Videos in Learning
  • 18 - Discover the 360 view of learning
  • 19 - The virtual reality spectrum
  • 20 - Game of dimensions and numbers
  • 21 - When virtual becomes real
  • 22 - In the middle of the action
  • 23 - Orientation matters
  • 24 - As far as the eye can see
  • 25 - Different visualizations
  • 26 - Top and bottom
  • 27 - Stitching 360 videos
  • 28 - Gettoknowyourcamera.pdf
  • 28 - Get to now your camera.html
  • 29 - Fundamentalconceptsinanutshell.pdf
  • 29 - Fundamental concepts in a nutshell.html
  • 30 - Chapter2-Recap.pdf
  • 30 - Come full circle.html

  • 4 - CHAPTER 3 PreProduction Process
  • 31 - Plan to succeed
  • 32 - Impactful planning
  • 33 - AinASSURE.pdf
  • 33 - The A in ASSURE.html
  • 34 - TheSandSMARTobjectives.pdf
  • 34 - The S and SMART Objectives.html
  • 35 - TheSandthe360learningmediadecisionmatrix.pdf
  • 35 - The S and the 360 learning media decision matrix.html
  • 36 - Sharingiscaring-220131-140140.pdf
  • 36 - Sharing is caring Again.html
  • 37 - Assignment Time.html
  • 38 - Implementing technology with purpose
  • 39 - Telling stories
  • 40 - ADDITIONAL-LESSON-210619-225549.pdf
  • 40 - Elements of successful stories.html
  • 41 - Planning the story
  • 42 - TellingstoriesPart1.pdf
  • 42 - Telling stories Part I.html
  • 43 - TellingstoriesPart2-220131-135040.pdf
  • 43 - Telling stories Part II.html
  • 44 - The behind the scenes
  • 45 - Where when and how
  • 46 - Locationscoutingmitigationplanning.pdf
  • 46 - Location scouting mitigation planning.html
  • 47 - Points of interest
  • 48 - Directing action
  • 49 - Let the lights go on
  • 50 - Telling 360 stories
  • 51 - Assignment time.html
  • 52 - Lining it up
  • 53 - 360Storyboardingblockdiagram.pdf
  • 53 - 360 storyboarding block diagram.html
  • 54 - Schedulingplan.pdf
  • 54 - Scheduling plan.html
  • 55 - Practice makes perfect
  • 56 - Useful techniques
  • 57 - Chapter3-Recap.pdf
  • 57 - Come full circle.html

  • 5 - CHAPTER 4 Equipment Basics for 360 Media Development
  • 58 - Hands on time
  • 59 - Focus is on resolution
  • 60 - Frame rate information
  • 61 - Framespersecond.pdf
  • 61 - Frames per second.html
  • 62 - Buying-Guide-Start-Kit-cameras.pdf
  • 62 - The wonders of lenses
  • 63 - Ambisonic-Recorder-Buying-Guide.pdf
  • 63 - Signal amplitudes
  • 64 - Capturingsound-220308-084204.pdf
  • 64 - Capturing sound.html
  • 65 - Required equipment
  • 66 - Equipment check
  • 67 - EquipmentChecklist.pdf
  • 67 - Equipment checklist.html
  • 68 - Chapter4-Recap.pdf
  • 68 - Come full circle.html

  • 6 - CHAPTER 5 Production Process
  • 69 - Camera roll action
  • 70 - Sketch the scene
  • 71 - Stabilization movement balance
  • 72 - Audio recording
  • 73 - Live monitoring
  • 74 - Shooting techniques
  • 75 - Recordingday-220308-091420.pdf
  • 75 - Recording day.html
  • 76 - Restrospective Part I.html
  • 76 - RetrospectivePartI-210619-193524.pdf
  • 77 - Restrospective Part II.html
  • 77 - RetrospectivePartII-210619-193536.pdf
  • 78 - Assignment Time.html
  • 79 - Chapter5-Recap-210605-233135.pdf
  • 79 - Come full circle.html

  • 7 - CHAPTER 6 Post Production Process
  • 80 - A 360 look inside the post production process
  • 81 - Disclaimer.html
  • 82 - Keep track of your files
  • 83 - ManagingyourfilesPartI-210619-193557.pdf
  • 83 - Managing your files Part I.html
  • 84 - ManagingyourfilesPartII-210619-193615.pdf
  • 84 - Managing your files Part II.html
  • 85 - Steps to success
  • 86 - Editing in 2D
  • 87 - Make it shareable
  • 88 - Editing on a smartphone
  • 89 - Editing with coresponding software
  • 90 - Editing like a pro I
  • 91 - Editing like a pro II
  • 92 - Putpiecestogether-210619-193635.pdf
  • 92 - Put pieces together.html
  • 93 - Chapter6-Recap-220316-100827.pdf
  • 93 - Come full circle.html

  • 8 - CHAPTER 7 Distribution Platforms
  • 94 - Content distribution platforms.html
  • 95 - Disclaimer.html
  • 95 - Disclaimer.pdf
  • 96 - The sharing workflow.html
  • 96 - The-Sharing-Workflow.pdf
  • 97 - Evaluate organizational policies.html
  • 97 - Evaluate-Organizational-Policies.pdf
  • 98 - Share your 360 experience
  • 99 - Get an email up and running
  • 100 - Settingupforsuccess.pdf
  • 100 - Setting up for success.html
  • 101 - Facebook our 360 media friend
  • 102 - Youtube worlds most favourite video platform
  • 103 - Vimeo the corporate video hero
  • 104 - More platforms we know
  • 105 - Decisionmatrix.pdf
  • 105 - Decision matrix.html
  • 106 - Utilising technology media and materials.html
  • 106 - U-in-ASSURE-210624-181844.pdf
  • 107 - Gaining organizational approvals.html
  • 107 - Gaining-Organizational-Approvals.pdf
  • 108 - Sharing360learningmedia.pdf
  • 108 - Sharing 360 learning media.html
  • 109 - UintheASSURElearningmodel.pdf
  • 109 - U in ASSURE learning model.html
  • 110 - Require learner participation.html
  • 110 - R-in-ASSURE.pdf
  • 111 - RintheASSURElearningmodel.pdf
  • 111 - R in ASSURE learning model.html
  • 112 - Evaluate and revise.html
  • 112 - E-in-ASSURE.pdf
  • 113 - EintheASSURElearningmodel-210619-194101.pdf
  • 113 - E in ASSURE learning model.html
  • 114 - Assignment time.html
  • 115 - RetrospectivePartIII-210619-193836.pdf
  • 115 - Retrospective Part III.html
  • 116 - Assignment time.html
  • 117 - Chapter7-Recap.pdf
  • 117 - Come full circle.html

  • 9 - CHAPTER 8 360 Media Equipment Software
  • 118 - Equipment and software run through
  • 119 - Which 360 camera should you buy
  • 120 - Secure your VR headset and power source
  • 121 - Equipment to capture all four corners
  • 122 - Hearing the difference
  • 123 - Crop chop split
  • 124 - Chapter8-Recap-220316-101910.pdf
  • 124 - Come full circle.html

  • 10 - Additional 360 Pictures for Learning
  • 125 - More than just a snapshot
  • 126 - Explore the world in 360 photographs
  • 127 - Collectingfirstideas-220308-115345.pdf
  • 127 - Collecting ideas.html
  • 128 - Capturingmoments-210619-194003.pdf
  • 128 - Capturing moments.html
  • 129 - The final touches
  • 130 - Addingvalue-220308-115633.pdf
  • 130 - Adding value.html
  • 131 - Get it out there
  • 132 - Sharing360LearningMedia-210523-223424.pdf
  • 132 - Sharing is caring again.html
  • 133 - Bonus-Chapter-220308-152310.pdf
  • 133 - Come full circle.html

  • 11 - WRAP UP
  • 134 - Thank you
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