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دسته بندی دوره ها

The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D

سرفصل های دوره

01. Introduction
  • 01. Introduction
  • 02. Where is Arnold in Cinema 4D
  • 03. General Workflow
  • 04. Setting Up ACES

  • 02. Sampling
  • 05. Sampling and Camera Samples
  • 06. Diffuse Samples
  • 07. Specular Samples
  • 08. Transmission Samples
  • 09. SSS Samples
  • 10. Diffuse Ray Depth
  • 11. Specular Ray Depth
  • 12. Transmission, Transparency, and Total Ray Depth

  • 03. Lighting
  • 13. Area Light - Quad
  • 14. Area Light - Point, Disc, Cylinder
  • 15. Mesh Light
  • 16. Spot Light
  • 17. Distant Light
  • 18. Photometric Light
  • 19. Light Filters
  • 20. Physical Sky
  • 21. Arnold Sky - Interior Lighting, Portal Light
  • 22. Arnold Sky - Image-Based Lighting
  • 23. Atmosphere Volume
  • 24. Fog
  • 25. Light Manager and Light Groups

  • 04. Shading
  • 26. Arnold Shader Network
  • 27. Standard Surface - Base
  • 28. Standard Surface - Specular
  • 29. Standard Surface - Transmission
  • 30. Standard Surface - Subsurface Scattering
  • 31. Standard Surface - Coat
  • 32. Standard Surface - Sheen
  • 33. Standard Surface - Thin Film
  • 34. Standard Surface - Emission
  • 35. Standard Surface - Geometry, Advanced, ID
  • 36. Bump, Normal Mapping, and Round Corners
  • 37. Subdivision and Displacement Mapping
  • 38. Standard Surface - How to Create Basic Shaders
  • 39. Standard Surface - Human Skin
  • 40. Standard Hair
  • 41. Car Paint Shader
  • 42. Toon Shader
  • 43. Layer and Mix
  • 44. Flat, Lambert, and Two-Sided
  • 45. Color Jitter
  • 46. Triplanar
  • 47. Ray Switch
  • 48. AO and Curvature
  • 49. Shadow Matte
  • 50. Substance Shader
  • 51. Utility Shader
  • 52. Clip Geo
  • 53. Color, Conversion, Math, and Shading State
  • 54. User Data Nodes
  • 55. Utility Nodes
  • 56. Texture Nodes and C4D Shaders
  • 57. Reading Mograph and Field Colors

  • 05. Camera
  • 58. Camera
  • 59. Depth of Field
  • 60. Motion Blur
  • 61. Camera Types

  • 06. Rendering
  • 62. IPR
  • 63. GPU Rendering
  • 64. ACES
  • 65. Arnold Driver and Render Output
  • 66. AOVs
  • 67. Custom AOVs, Global AOVs, Cryptomatte
  • 68. AOV Light Groups
  • 69. Compositing AOVs in Fusion
  • 70. Adaptive Sampling, Sample Clamping, and Filtering
  • 71. Texture Settings and TX Manager
  • 72. Advanced Settings
  • 73. System Settings
  • 74. OptiX Denoiser
  • 75. Arnold Denoiser
  • 76. Diagnostics

  • 07. Miscellaneous
  • 77. Scatter Object
  • 78. Parameters Tag
  • 79. Scene Export and Procedurals
  • 80. Particles and Splines
  • 81. Utilities Menu
  • 82. Arnold Volume

  • 08. New in Arnold 6.1 and 6.2 (Update 1)
  • 83. What are Imagers
  • 84. Imager - Light Mixer
  • 85. Imager - Arnold Denoiser
  • 86. Arnold Denoiser, Denoising AOVs
  • 87. Imagers - OptiX Denoiser
  • 88. Imagers - Color Correct, Exposure, and White Balance
  • 89. Imager - Tonemap
  • 90. Imager - Lens Effects
  • 91. Render Selected Objects
  • 92. Nested Dielectrics

  • 09. New in Arnold 7.0 (Update 2)
  • 93. ACES Updates
  • 94. Intel OIDN Denoiser
  • 95. Imagers - Color Curves
  • 96. LUT-based Tonemapping
  • 97. Arnold Shaders in C4D - Node Material

  • Course Files
  • 01. Introduction.zip
  • 02. Sampling.zip
  • 03. Lighting.zip
  • 04. Shading.zip
  • 05. Camera.zip
  • 06. Rendering.zip
  • 07. Miscellaneous.zip
  • 08. New in Arnold 6.1 and 6.2 (Update 1).zip
  • 09. New in Arnold 7.0 (Update 2).zip
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