1. Game Design - What will we be making
2.1 If statements Tutorial.html
2.2 Input Class Documentation.html
2.3 Operators resources.html
2.4 Time Documentation.html
2. Prototyping Player Movement - Create the basis of our movement
3.1 Magnitude Documentation.html
3.2 sqrMagnitude Documentation.html
3.3 TouchPhase Documentation.html
3.4 Vector2 Documentation.html
3. Capturing input swipes - Understanding how to capture and translate player input
4.1 Instantiate Documentation.html
4.2 Loops Resources.html
4.3 Vector3 Documentation.html
4. Setting up Obstacles - Spawning obstacles for the player to dodge
5.1 Array Documentation.html
5.2 List Resources.html
5.3 On Trigger Enter Documentation.html
5.4 Rigidbody Documentation.html
5.5 Time Documentation.html
5. Randomizing Obstacle Tiles
6.1 Mathf Abs documentation.html
6. Finishing up our movement script
7.1 Adobe Color.html
7.2 Local Position documentation.html
7.3 Resources LoadAll documentation.html
7. Powering up our Tiles - Spice up our tiles in obstacles
8.1 RenderSettings API.html
8.2 Skybox Package.html
8.3 Skybox Resources.html
8.4 Skybox Shaders.html
8. Skybox - Change up the looks of our environment through skybox textures
9.1 On Destroy documentation.html
9.2 PlayerPrefs Documentation.html
9.3 PropertiesAccessors documentation.html
9. Storing Player Scores - Creating a scoring system and storing it the easy way
10. Coding Challenge.html
11.1 Binary Formatter documentation.html
11.2 FileStream documentation.html
11.3 persistentDataPath Documentation.html
11.4 Script Serialization Extra resources.html
11.5 Serializable Documentation.html
11.6 Singleton Extra Resources.html
11.7 Try-Catch Documentation.html
11. Binary Save System - Storing data in a more secure way (The hard way)
12.1 Background Video
12.2 Canvas documentation.html
12.3 Canvas Scaler documentation.html
12.4 Font Asset.html
12.5 Layout Groups Resources.html
12.6 Link to background video (Use the downloadable file as the original video is way too large for a mobile game).html
12.7 Raw Image documentation.html
12.8 Render Texture documentation.html
12.9 UI Package.html
12. User Interface - Building up our UI
13.1 ShadersDistanceField Shader documentation (The default shader in use for the TMP material).html
13.2 Text Mesh Pro Component documentation.html
13. TextMeshPro - A deeper look into the the text mesh pro component
14.1 Cinemachine page.html
14.2 Cinemachine Virtual Camera Aim Documentation.html
14.3 Cinemachine Virtual Camera Body Documentation.html
14.4 Coroutines documentation.html
14.5 Physics class.html
14.6 WaitForSeconds documentation.html
14. Elevating the player experience of our game
15.1 Shader Graph additional resources.html
15.2 Shader Graph official page.html
15.3 Voronoi Diagram resources.html
15. Shader Graph - Elavating our visuals using Shaders
16. Create your own shader.html
17.1 Ad types resources.html
17.2 Ad units resources.html
17.3 Detailed setup for mediation.html
17.4 Mediation description.html
17. Ads - Make profits through ads
18. Make a rewarded ad.html
19.1 Audio Source documentation.html
19.2 Music 1.html
19.3 Music 2.html
19.4 Music 3.html
19.5 Post Processing Effects list.html
19.6 Volume API.html
19. Final touches and play-testing
20.1 Input Field.html
20. Ideas for future impovements