1 - Merge 3d people in the 3ds Max scene and use asset tracking
2 - Use adjustment layers the prerendered elements to make the 3d people real
3 - Finalize tweaking the ajustement layers and the prerendered elements
4 - Adjust the 3ds Max scenelights the adjustment layers for Live Shots
5 - Finalize the Image while using key adjustment layer Techniques Layer Masks etc
6 - Project Manager new Features in 3ds Max
7 - TurboSplines with 3ds Max
8 - Mirza Link Manager with 3ds max
9 - Spline Cleaner with 3ds Max
10 - Proxy Textures with 3ds Max
11 - Automodeller with 3ds Max
12 - Overnight Batch Render with 3ds Max
13 - QProxies with 3ds Max
14 - Verge3D with 3ds Max
15 - QProxies with 3ds Max part 2
16 - SubSpline script with 3ds Max
17 - VRayNormals in PostProduction