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3D Modelling & Animations in Blender for Absolute Beginners

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Class Overview

Are you ready to embark on an exciting journey into the world of 3D modelling and animation? Then you've come to the right place! This fundamentals class is tailor-made for beginners like you!

Whether you want to step into the 3D real for your own hobby projects, animations for YouTube, video games, 3D printing, architectural visualizations or selling 3D models online - Blender is PERFECT for you!

Plus, it's FREE!

This class will give you all the skills you need to get started using Blender to bring your creative ideas to life!

What You Will Learn

  • Blender Fundamentals
    Learn how to download and set up Blender and create and render your very first 3D scene!
     
  • 3D Modelling
    Learn to create your own custom 3D models to be able to create anything you can imagine!
     
  • Materials & Texture Mapping
    Learn to create & apply materials to your 3D models to make them look more interesting.
     
  • Animations
    Learn to work with keyframes and animate anything in your 3D scene to create your own 3D movies!
     
  • Rendering
    Learn to render your 3D scenes into high quality still images or movie files to share or sell!

Why You Should Take This Class

Knowing how to work in 3D unlocks an incredible world of opportunities!
And it’s much easier than you might think!

Whether you want to showcase your projects freely online, build a YouTube channel or sell your models and animations, Blender gives you all the power you need!

I’ve been using Blender for many years to create 3D VFX for YouTube, model assets for video games, render animations and visualize and plan home renovation projects.

This class provides a step-by-step approach to get you comfortable using Blender.

  • Easy to follow bite-sized lessons
  • Hands-on learning
  • Friendly support along the way
  • No prior knowledge needed!
  • Works with the latest version of Blender (3.6.2).
    Minimum requirement: Blender 2.8 or later

Who This Class is For

It doesn’t matter whether you’re a hobbyist, a student or a working professional looking to expand your skillset, if you’re new to the exciting world of 3D - and ready to get your feet wet, then this class if for you!

No prior knowledge of Blender or 3D required!

All you need is curiosity and a bit of tenacity.

Materials / Resources

Click here to download the course materials

Click here to download Blender for free

  • 0 WELCOME
  • 1 How to Download Blender
  • 2 THE BASICS - SECTION OVERVIEW
  • 3 Setting up Blender
  • 4 The User Interface
  • 5 The 3D View
  • 6 Render Engines
  • 7 The Outliner
  • 8 The Properties Panel
  • 9 How to Create Objects
  • 10 Transforming Objects - Move, Scale & Rotate
  • 11 How to Add Materials to Objects
  • 12 Render Settings
  • 13 Working with Cameras
  • 14 Rendering & Saving Your Images
  • 15 MODELLING - SECTION OVERVIEW
  • 16 Object Mode vs Edit Mode
  • 17 Editing Vertices, Edges & Faces
  • 18 Creating & Deleting Vertices, Edges & Faces
  • 19 Insetting & Extruding Faces
  • 20 X-Ray Mode
  • 21 Creating Loop Cuts
  • 22 Selecting Edge & Face Loops
  • 23 Common Pitfalls & Problems
  • 24 Extruding Multiple Faces at Once
  • 25 Understanding Normals
  • 26 Selecting Hidden Geometry
  • 27 Orthographic Views
  • 28 Bevelling Edges
  • 29 The Knife Tool
  • 30 3.17 Using Reference Images
  • 31 Adding Additional Objects
  • 32 Proportional Editing
  • 33 Local View
  • 34 Hiding & Unhiding Parts of Your Model
  • 35 MATERIALS - SECTION OVERVIEW
  • 36 The Material Properties Panel
  • 37 Modifying Existing Materials
  • 38 Assigning Materials
  • 39 Material Properties Explained
  • 40 Subsurface Scattering
  • 41 Designing a Metallic Material
  • 42 Creating New Materials
  • 43 Assigning Multiple Materials to the Same Model
  • 44 Assigning Additional Materials
  • 45 Screen Space Reflections in EEVEE
  • 46 TEXTURE MAPPING - SECTION OVERVIEW
  • 47 How to Get Free Seamless Textures
  • 48 Using Image Textures in Materials
  • 49 UV Mapping & The UV Editor
  • 50 UV Mapping for Additional Geometry
  • 51 Using Normal Maps to Add Realism
  • 52 Creating a Gemstone Material
  • 53 ANIMATIONS - SECTION OVERVIEW
  • 54 The Timeline Panel
  • 55 Creating Keyframes & Animations
  • 56 Viewing Keyframes
  • 57 Adjusting Keyframe Timing
  • 58 Recording Keyframes Automatically
  • 59 Keyframe Interpolation Modes
  • 60 Animating the Camera
  • 61 Animating Multiple Objects Together
  • 62 Changing the Object Origin
  • 63 Adjusting Existing Keyframes & Animations
  • 64 Exporting Animations & Videos
  • 65 Class Project
  • 66 Thank You!
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    تاریخ انتشار: 19 خرداد 1403
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