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3D Modeling Course for Beginners in Maya

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Start your 3D Modeling Journey and Build Strong Foundations with this Thorough Course for Beginners in Autodesk Maya


1 - Introduction to Maya Modeling Tools
  • 1 - Overview of Maya Interface Navigation
  • 2 - Editing Polygon Primitives their Parameters
  • 3 - Customizing Interface Optimizing your Workflow
  • 4 - Overview of the Modeling Toolkit Object Components
  • 5 - Sword Project Blocking out the Handle The Multicut Tool
  • 6 - Sword Project Adding More Details Pt 1 The Extrude Tool
  • 7 - Sword Project Adding More Details Pt 2
  • 8 - Sword Project Finishing Touches Smooth vs Sharp Edges
  • 9 - Sword Project Organizing Cleaning Up the Scene

  • 2 - Modeling a Simple Object from the Reference
  • 10 - Axe Project Blade Pt 1 Importing the Reference
  • 10 - assignment-section2.zip
  • 11 - Axe Project Blade Pt 2 Mirroring Soft Selection
  • 12 - Axe Project Blade Pt 3 Merging Bridging Components Combining Objects
  • 13 - Axe Project Handle
  • 14 - Axe Project Leather Straps Deformers
  • 15 - Axe Project Final Details Coloring

  • 3 - Introduction to Retopology and its Tools
  • 16 - Overview of the Manual Retopology Using the Quad Draw Tool
  • 16 - assignment-section3.zip
  • 17 - Retopologizing the Head Creating First Loops Symmetry
  • 18 - Retopologizing the Head Nose Mouth
  • 19 - Retopologizing the Head Technique for Reducing Density
  • 20 - Retopologizing the Head Ears Technique for Increasing Density

  • 4 - Hard Surface 3D Modeling
  • 21 - Post Apocalyptic Tank Project Concept Art Analysis Main Shape Blockout
  • 21 - assignment-section4.zip
  • 22 - Post Apocalyptic Tank Project Wheels
  • 23 - Post Apocalyptic Tank Project Main Body in More Detail
  • 24 - Post Apocalyptic Tank Project Windows Headlights
  • 25 - Post Apocalyptic Tank Project Front Grille
  • 26 - Post Apocalyptic Tank Project Tracks
  • 27 - Post Apocalyptic Tank Project Gun Exhaust Pipes

  • 5 - Finalizing Post Apocalyptic Tank Project Rendering
  • 28 - Post Apocalyptic Tank Project Final Details
  • 29 - Post Apocalyptic Tank Project Organizing Cleaning Up the Scene
  • 30 - Staging Cameras
  • 31 - Introduction to Materials
  • 32 - Introduction to Scene Rendering

  • 6 - High Poly Modeling
  • 33 - Tram Robot Project Analyzing the Reference Setting Up the Scene
  • 33 - assignment-section6.zip
  • 34 - Tram Robot Project Blocking Out the Main Shapes
  • 35 - Tram Robot Project Windows Doors
  • 36 - Tram Robot Project Rooftop Side Panels Bumper
  • 37 - Tram Robot Project Legs
  • 38 - Tram Robot Project Adding More Details
  • 39 - Tram Robot Project Arms
  • 40 - Tram Robot Project Screen Frame
  • 41 - Tram Robot Project Pantograph
  • 42 - Tram Robot Project Working on the Smallest Details
  • 43 - Tram Robot Project Fast Forward Detailing
  • 44 - Tram Robot Project Adding Imperfections
  • 45 - Tram Robot Project Modeling Details by Using Deformers
  • 46 - Tram Robot Project Summary

  • 7 - Low Poly Modeling for Games
  • 47 - Tram Robot Project Fixing Mistakes Cleaning Up the Scene
  • 48 - Tram Robot Project Creating a High Poly Version
  • 49 - Tram Robot Project Working on the Low Poly Version
  • 50 - Tram Robot Project Reducing the Polygon Count
  • 51 - Summarizing the Differences Between Low Poly High Poly Versions

  • 8 - Introduction to UVs and UV Tools
  • 8 - Introduction to UVs and UV Tools.zip
  • 52 - Understanding UVs
  • 53 - Overview of Default Texture Maps
  • 54 - Importance of the Seams and Resolution
  • 55 - Polygon Clean Up
  • 56 - Editing UV Maps Overview of the UV Toolkit
  • 57 - Cutting Sewing UV Maps
  • 58 - Laying Out UV Shells
  • 59 - Creating Projecting UV Maps
  • 60 - Unfolding UV Maps
  • 61 - Distributing UV Shells

  • 9 - Preparing a Model for Texturing UV Mapping in Practice
  • 62 - Final Preparations Planning for UV Mapping
  • 63 - Working on UVs Front Panel
  • 64 - Working on UVs Bumper Rooftop
  • 65 - Working on UVs Pantograph
  • 66 - Working on UVs Screen Side Panels
  • 67 - Working on UVs Leg Detail
  • 68 - Working on UVs Fast Forward Arms Legs Other Details
  • 69 - UV Layout
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    تاریخ انتشار: ۱۰ فروردین ۱۴۰۲
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