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3D Character Art with Antonio Esparza

سرفصل های دوره

01 - Rough Sculpt
  • 3 DCA L1 Files 49c03a3475.zip
      01 - Introduction
    • 01 - Meet Antonio
    • 02 - Breaking Into the Industry
      02 - Understanding Character Art
    • 01 - 3D Character Artists Role
    • 02 - Creating 3D Character Art
    • 03 - PureRef
    • 04 - Reverse-Engineering Characters
    • 05 - Reverse-Engineering Characters Homework
      03 - Zbrush Basics
    • 01 - ZBrush Basics
    • 02 - DynaMesh
    • 03 - ZRemesher & Subdivision
    • 04 - Other ZBrush Tips
    • 05 - The 5 Essential Brushes
    • 06 - Sculpting Best Practices
    • 07 - Essential Sculpting Techniques
      04 - Quick Character Design
    • 01 - Choose Your Path
    • 02 - Reference and Inspiration
    • 03 - Ideation or Breakdown Homework
      05 - Initial Design Ideas
    • 01 - Basic Mask Shapes
    • 02 - Costume Initial Layer
      06 - Design Fundamentals
    • 01 - Rule of Cake
    • 02 - Rule of Three
    • 03 - 70-30 Rule
    • 04 - Rule of Contrast
      07 - Building Out the Rough Sculpt
    • 01 - Note on Video Speeds
    • 02 - Silhouette
    • 03 - Planning Functionality
    • 04 - Creating a Functional Piece
    • 05 - Design Language
    • 06 - Rough Sculpt Homework
      08 - Finding the Final Shapes
    • 01 - Thoughts on Refinement
    • 02 - Refined Rough Sculpt Review
      09 - Conclusion
    • Final Shapes Homework

  • 02 - Detailed Sculpt
      01 - Introduction
    • Designing Details as a 3D Character Artist
      02 - Prepping the Topology
    • 01 - ZRemesher
    • 02 - Custom Optimized Topology
    • 03 - Prepping the Topology Homework
      03 - Clothing Details
    • 01 - Performance Settings
    • 02 - Fundamentals of Clothing Folds
    • 03 - Adding Clothing Folds
    • 04 - Clothing Seams
    • 05 - More Rigid Materials
    • 06 - Small Wrinkles
    • 07 - Clothing Details Homework
      04 - Detailed Hero Piece
    • 01 - Separating into Polygroups
    • 02 - Adding Mask Details
    • 03 - Mask Detail Review
    • 04 - Detailed Hero Piece Homework
      05 - More Detailed Pieces
    • 01 - Tip for Creating Detailed Pieces
    • 02 - Exploring Detailed Pieces
    • 03 - Detailed Character Review
    • 04 - Remaining Details Homework
      06 - Presenting Your Sculpt
    • 01 - Decimation
    • 02 - Posing in ZBrush
    • 03 - Rendering from ZBrush
      07 - Conclusion
    • Presenting Your Sculpt Homework

    03 - Optimizing
  • 3 DCA L3 Files 83707d2260.zip
      01 - Introduction
    • Organization Intro
      02 - Organization
    • 01 - Advanced Decimation
    • 02 - Moving into Other Software
      03 - Basics for Final Low-Poly
    • 01 - Low-Poly Intro
    • 02 - Low-Poly Basics
    • 03 - More Detailed Low-Poly
    • 04 - Stretching Areas
    • 05 - Silhouettes
    • 06 - Low-Poly Layers
    • 07 - Low Poly Mesh Homework
      04 - Unwrapping
    • 01 - Understanding UVs
    • 02 - Prepping for UVs
    • 03 - Creating UVs
    • 04 - UVs Layout
    • 05 - Auto Remesh and Auto UV
    • 06 - UV Homework
      05 - Bakes
    • 01 - Alternatives to Substance Painter
    • 02 - Substance Painter UI Overview
    • 03 - Export for Bakes
    • 04 - Introduction to Baking
    • 05 - Baking
      06 - Conclusion
    • Baking Homework

  • 04 - Materials
  • 3 DCA L4 Files c2b5d73227.zip
      01 - Substance Painter Crash Course
    • 01 - Painting and Masking
    • 02 - General Material Creation
      02 - Material Creation Examples
    • 01 - Material Creation Examples Intro
    • 02 - Plastic Materials
    • 03 - Metal Materials
    • 04 - Fabric Materials
    • 05 - Other Tips and Tricks
    • 06 - Make Your Own Materials Homework
      03 - Final Material Breakdowns
    • 01 - Shoulder and Leg Guards
    • 02 - Mask
    • 03 - Arms
    • 04 - Grenades
      04 - Render and Export
    • 01 - Using Iray
    • 02 - Export Your Textures
      05 - Conclusion
    • Final Materials Homework

  • 05 - Presentation
  • 3 DCA L5 Files 12dfc56679.zip
      01 - Creating Poses
    • 01 - Coming Back to ZBrush
    • 02 - Props for Presentation
    • 03 - Posing the Finished Character
    • 04 - Posing Homework
      02 - Unreal Engine 5 Crash Course
    • 01 - Basic Unreal Tools
    • 02 - Import Your Character Maps
    • 03 - Importing Megascans Assets
    • 04 - Basic Unreal Setup Homework
      03 - Materials
    • 01 - Creating a Master Material
    • 02 - Custom Dirt in Substance
    • 03 - Applying the Dirt in Unreal
    • 04 - Master Material Homework
      04 - Presentation
    • 01 - Lights and Cameras
    • 02 - Lighting Inspiration
    • 03 - Building a Scene
    • 04 - Post-Process Volume
    • 05 - Rendering
    • 06 - Paintover
      05 - Alternate Rendering Option
    • 01 - Importing Into Marmoset
    • 02 - Setting Up the New Scene
    • 03 - Render Passes
    • 04 - Alternate Render Paintover
    • 05 - Thoughts on Final Presentation
    • 06 - Presentation Homework
      06 - Final Artwork
    • 01 - Exploring More Renders
    • 02 - Breaking Down the Art in Unreal
    • 03 - Collaborating on Animations
      07 - Conclusion
    • Building a Portfolio
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    مدت زمان: 975 دقیقه
    تاریخ انتشار: ۱ تیر ۱۴۰۴
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