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Unity C# – An in-depth mobile Game Development course

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Create, publish, and monetize your own mobile games using Unity and C# | Mobile Game Development | Android | iOS


1. Introduction
  • 1. Introduction
  • 2.1 Beginner course link.html
  • 2.2 Game Dev Community.html
  • 2. Teaching Style

  • 2. Galaxy Surfer - An infinite runner mobile game
  • 1. Game Design - What will we be making
  • 2.1 If statements Tutorial.html
  • 2.2 Input Class Documentation.html
  • 2.3 Operators resources.html
  • 2.4 Time Documentation.html
  • 2. Prototyping Player Movement - Create the basis of our movement
  • 3.1 Magnitude Documentation.html
  • 3.2 sqrMagnitude Documentation.html
  • 3.3 TouchPhase Documentation.html
  • 3.4 Vector2 Documentation.html
  • 3. Capturing input swipes - Understanding how to capture and translate player input
  • 4.1 Instantiate Documentation.html
  • 4.2 Loops Resources.html
  • 4.3 Vector3 Documentation.html
  • 4. Setting up Obstacles - Spawning obstacles for the player to dodge
  • 5.1 Array Documentation.html
  • 5.2 List Resources.html
  • 5.3 On Trigger Enter Documentation.html
  • 5.4 Rigidbody Documentation.html
  • 5.5 Time Documentation.html
  • 5. Randomizing Obstacle Tiles
  • 6.1 Mathf Abs documentation.html
  • 6. Finishing up our movement script
  • 7.1 Adobe Color.html
  • 7.2 Local Position documentation.html
  • 7.3 Resources LoadAll documentation.html
  • 7. Powering up our Tiles - Spice up our tiles in obstacles
  • 8.1 RenderSettings API.html
  • 8.2 Skybox Package.html
  • 8.3 Skybox Resources.html
  • 8.4 Skybox Shaders.html
  • 8. Skybox - Change up the looks of our environment through skybox textures
  • 9.1 On Destroy documentation.html
  • 9.2 PlayerPrefs Documentation.html
  • 9.3 PropertiesAccessors documentation.html
  • 9. Storing Player Scores - Creating a scoring system and storing it the easy way
  • 10. Coding Challenge.html
  • 11.1 Binary Formatter documentation.html
  • 11.2 FileStream documentation.html
  • 11.3 persistentDataPath Documentation.html
  • 11.4 Script Serialization Extra resources.html
  • 11.5 Serializable Documentation.html
  • 11.6 Singleton Extra Resources.html
  • 11.7 Try-Catch Documentation.html
  • 11. Binary Save System - Storing data in a more secure way (The hard way)
  • 12.1 Background Video
  • 12.2 Canvas documentation.html
  • 12.3 Canvas Scaler documentation.html
  • 12.4 Font Asset.html
  • 12.5 Layout Groups Resources.html
  • 12.6 Link to background video (Use the downloadable file as the original video is way too large for a mobile game).html
  • 12.7 Raw Image documentation.html
  • 12.8 Render Texture documentation.html
  • 12.9 UI Package.html
  • 12. User Interface - Building up our UI
  • 13.1 ShadersDistanceField Shader documentation (The default shader in use for the TMP material).html
  • 13.2 Text Mesh Pro Component documentation.html
  • 13. TextMeshPro - A deeper look into the the text mesh pro component
  • 14.1 Cinemachine page.html
  • 14.2 Cinemachine Virtual Camera Aim Documentation.html
  • 14.3 Cinemachine Virtual Camera Body Documentation.html
  • 14.4 Coroutines documentation.html
  • 14.5 Physics class.html
  • 14.6 WaitForSeconds documentation.html
  • 14. Elevating the player experience of our game
  • 15.1 Shader Graph additional resources.html
  • 15.2 Shader Graph official page.html
  • 15.3 Voronoi Diagram resources.html
  • 15. Shader Graph - Elavating our visuals using Shaders
  • 16. Create your own shader.html
  • 17.1 Ad types resources.html
  • 17.2 Ad units resources.html
  • 17.3 Detailed setup for mediation.html
  • 17.4 Mediation description.html
  • 17. Ads - Make profits through ads
  • 18. Make a rewarded ad.html
  • 19.1 Audio Source documentation.html
  • 19.2 Music 1.html
  • 19.3 Music 2.html
  • 19.4 Music 3.html
  • 19.5 Post Processing Effects list.html
  • 19.6 Volume API.html
  • 19. Final touches and play-testing
  • 20.1 Input Field.html
  • 20. Ideas for future impovements

  • 3. Hex Out - Building a Tower Defence mobile game
  • 1. Game Design - An overview of what we will be creating,
  • 2.1 Tilemap documentation.html
  • 2.2 Tilemap Practice Tutorial.html
  • 2. Using Tile Maps to build our level - Making our playground
  • 3.1 Camera API.html
  • 3.2 Nav Mesh Agent documentation.html
  • 3.3 Nav Mesh API.html
  • 3.4 Nav Mesh Builds.html
  • 3.5 Ray documentation.html
  • 3.6 Raycast Documentation.html
  • 3.7 RaycastHit documentation.html
  • 3.8 ScreenPointToRay documentation.html
  • 3. Using Artificial Inteligence to inteligently allow our player character to move
  • 4.1 Is Editor documentation.html
  • 4. Adding mobile compatability - Capturing screen touches to move our player
  • 5. Building up Towers - It wouldn't be a tower defence game without the towers
  • 6.1 Nav Mesh Obstacle documentation.html
  • 6. Leveled up Hexes - Focusing on the Hex's functionality
  • 7. Taking into account the player's position - Building up towers (part 1)
  • 8. Redirect the player to the closest hex - Building up towers (part 2)
  • 9.1 Lighting Settings.html
  • 9. Visually upgrading our game through materials and lighting
  • 10. A brain teaser for you to solve.html
  • 11.1 Build-in object pooling documentation.html
  • 11.2 Dictionary documentation.html
  • 11.3 Object Pooling tutorial.html
  • 11.4 Queue documentation.html
  • 11. Shooting Dummies - Creating an Pooling system to spawn our enemies
  • 12.1 Angle documentation.html
  • 12.2 GetChild documentation.html
  • 12.3 GetComponentInChildren documentation.html
  • 12.4 Inheritance documentation.html
  • 12.5 Inheritance Example 1.html
  • 12.6 Inheritance Example 2.html
  • 12.7 LayerMask documentation.html
  • 12.8 LookAt documentation.html
  • 12.9 Rotate Around documentation.html
  • 12.10 Singled angle documentation.html
  • 12.11 Switch documentation.html
  • 12. Set up our defences - Allow our turrets to shoot down enemies
  • 13. Create your own pooling system.html
  • 14. SO MANY CHANGES - Applying necessary changes to our game
  • 15. Connecting our map together - Bridge up our levels
  • 16. Adding additional items.html
  • 17.1 NavMeshComponents documentation.html
  • 17.2 NavMeshComponents github.html
  • 17. Nav Mesh Components - Discussing the various navigation tools available in Unity
  • 18.1 Coding Conventions Naming Conventions documentation.html
  • 18.2 Documentation Comment Tags.html
  • 18.3 Documentation Comments.html
  • 18.4 Header Documentation.html
  • 18.5 Regions Documentation.html
  • 18. Code readability - Tips on making code more readable
  • 19.1 Analysis choices.html
  • 19.2 Batching documentation.html
  • 19.3 Frame Debugger documentation.html
  • 19.4 GPU Instancing documentation.html
  • 19.5 Profiler documentation.html
  • 19. Optimization time - Improving the perfomance of our game
  • 20.1 Ambient Occlusion documentation.html
  • 20.2 Anti-Aliasing documentation.html
  • 20.3 Post Processing documentation.html
  • 20. Playtesting our game- Final thoughts
  • 21.1 Configuration for Google Play Store.html
  • 21.2 Google Play Console Website.html
  • 21.3 IAP Website.html
  • 21. In-app Purchases - Making a profitable game

  • 4. Extra Resources Section
  • 1.1 Accelerometer documentation.html
  • 1.2 Gyroscope documentation.html
  • 1. Gyroscope and Accelerometer
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