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دسته بندی دوره ها

Ultimate Stylized Character Creation Course

سرفصل های دوره
  • 01 - Intro
  • 02 - PureRef And Idea
  • 03 - Pureref And Basemesh
  • 04 - First Blocking
  • 05 - Continuing The Blocking
  • 06 - Finishing Simple Body
  • 07 - Starting The Head
  • 08 - Finding Silhouette
  • 09 - Blocking Hair Idea
  • 10 - Adding The Mouth
  • 11 - Looking For The Shape
  • 12 - Addind Eyelids
  • 13 - Addind Eyebrows
  • 14 - Making Little Tweaks
  • 15 - Working On Surface
  • 16 - Sculpting Ears
  • 17 - Adding Eyelashes
  • 18 - Playing With Polypaint
  • 19 - Paiting The Eyes
  • 20 - Simple Fortnite Eyes
  • 21 - Starting The Hair
  • 22 - Second Hair Mesh
  • 23 - Blocking Hair Strips
  • 24 - Covering Flat Volumes
  • 25 - Continuing Hair Blocking
  • 26 -Working With Polygroups
  • 27 - Adding Hair Subdivision
  • 28 - Contiuing The Subdivisions
  • 29 - Front Meshes Subdivisions
  • 30 - Working On Back Hair
  • 31 - Hair Elastic
  • 32 -Creating Mutiple Meshes
  • 33 - Finding A Design
  • 34 - Finishing The Silhouette
  • 35 - Solving Confused Part
  • 36 -Continuing The Strips
  • 37 - The Hair Journey
  • 38 - Finishing The Volumes
  • 39 - Testing Hair A
  • 40 - Finishing The A Style
  • 41- Finishing The Hair
  • 42 -Starting The Clothes
  • 43 -Extracting Meshes
  • 44 - Adding More Elements
  • 45 - Adding Necklace
  • 46 - Shoulder Armor Border
  • 47 - Adding Ornaments
  • 48 - Continuing The Blocking
  • 49 - Extracting The Pants
  • 50 - Little Tweaks
  • 51 - Blocking The Belt
  • 52 - Blocking Back Part
  • 53 - Closing The Gaps
  • 54 - Continuing The Clothes
  • 55 - Working On Side Clothes
  • 56 - Working On The Skirt
  • 57 - Adding The Boots
  • 58 - Blocking Knee Armor
  • 59 - Adding Subdivisions
  • 60 - Continuing The Character
  • 61 - Designing Knee Armor
  • 62 -Finishing Knee Elements
  • 63 -Redesign Some Parts
  • 64 -Finding The Design
  • 65 - Working On The Arms
  • 66 - Adding Hand Armor
  • 67 - Working Leather Bands
  • 68 - Elbow Armor
  • 69 - Clothes Ornaments
  • 70 - Refining Little Tweaks
  • 71 - Testing Belt Clips
  • 72 - Belts Different Designs
  • 73 - Defining The Belt
  • 74 - Blocking The Boots
  • 75 - Designing The Boots
  • 76 - Working Very Calmly
  • 77 - Exploring Different Styles
  • 78 - Adding Other Elements
  • 79 - Fixing The Neck
  • 80 - Belt Detail
  • 81 - Finishing The Necklace
  • 82 - Pants New Design
  • 83 - Continuing The Design
  • 84 - Finishing The Pants
  • 85 - Polishing The Hands
  • 86 - Finishing The HighPoly
  • 87 - Highpoly Presentation Ideas
  • 88 - Setting The Tall
  • 89 - Setting The Borders
  • 90 - Testing Normal Map
  • 91 - Starting Head Retopology
  • 92 - Trying To Solve
  • 93 - Retopology With Maya
  • 94 - Continuing The Retopology
  • 95 - Working On Torso
  • 96 - Ear Retopology
  • 97 - Closing The Gaps
  • 98 - UV Cuts Landmarks
  • 99 - Setting The Packs
  • 100 - Testing Normal Map
  • 101 - Starting Arm Retopology
  • 102 - Making Hand Retopologies
  • 103 - Openning Arm Uv
  • 104 - Arm Normal Map
  • 105 - Testing Hair Bake
  • 106 - Fixining The Gaps
  • 107 - Fixining Frontal Hair
  • 108 - Starting Hair Retopology
  • 109 - Setting Hair Highpoly
  • 110 - Starting Handly Retopology
  • 111 - Continuing Hair Retopology
  • 112 - Working On Back Part
  • 113 - Refining The Retopology
  • 114 - Finishing Middle Hair
  • 115 - Finishing Front Hair
  • 116 - Making The Back Part
  • 117 -Finishing Hair Retopology
  • 118 -UV Mapping Middle Hair
  • 119 -Finishing Hiar UV
  • 120 -Organizing The UVs
  • 121 - Little Tweaks On Face
  • 122 - Testing Eyebrow Bake
  • 123 - Fixing Eyelashes
  • 124 - Retopology Organization
  • 125 - Decimation Master To Maya
  • 126 - Starting The Largest Retopology
  • 127 - Continuing Torsal Retopology
  • 128 - Working On The Middle
  • 129 - Necklace Retopology
  • 130 - Merging The Head
  • 131 - Starting The Pants
  • 132 - Workinbg On The Legs
  • 133 - Starting The Boots
  • 134 - Continuing The Boots
  • 135 - Finishing The Boots
  • 136 -Starting The Arms
  • 137 - Leather Retopology
  • 138 - Ending The Body Retopology
  • 139 - Setting Armor Meshes
  • 140 - Organizing The Low Mesh
  • 141 - Starting The Armor Retopology
  • 142 - Continuing Frontal Armor Retopology
  • 143 - The Slow Process
  • 144 - Small Parts
  • 145 - Continuing Small Parts
  • 146 - Ending Small Parts
  • 147 - Starting The Cloack
  • 148 - Making The Belts
  • 149 - Continuing The Belts
  • 150 - Starting The Skirt
  • 151 - Continuing The Skirt
  • 152 - Finishing The Retopology
  • 153 - Separating To UVs
  • 154 - Necklace And Head UVs
  • 155 - Arms And Hands UV
  • 156 - First UV Island
  • 157 - Second Island UV
  • 158 - Continuing UV Pants
  • 159 - Ending Top Part
  • 160 - Making Boots UV
  • 161 - Finishing The Boots
  • 162 - Starting The Armor
  • 163 - Automatic UVs
  • 164 - Finishing The UVs
  • 165 - Testing The Bakes
  • 166 - Continuing The Bake Settings
  • 167 - Exporting The Meshes
  • 168 - Testing Hair Bakes
  • 169 - Fixing The Problems
  • 170 - Bakes And Animation
  • 171 - Texturing The Hair
  • 172 - Continuing Hair Texture
  • 173 - Starting In Marmoset
  • 174 - Creating Anisotropic Map
  • 175 - Continuing Anisotropic Map
  • 176 - New Testing
  • 177 - Setting Overall Colors
  • 178 - Starting The Face
  • 179 - Adding Skin Tones
  • 180 - Continuing The Face
  • 181 - Finishing The Face
  • 182 - Texturing Necklace
  • 183 - The Texture Process
  • 184 - Painting The Eyes
  • 185 - Finishing The Project
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    تاریخ انتشار: 12 خرداد 1403
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