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دانلود Udemy Complete Game Character Workflow 01 Character Modeling

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ویدئو معرفی این محصول

در این دوره آموزشی یاد می گیرید که چطور یک کاراکتر بازی را بوسیله نرم افزارهای ZBrush, Mari, Mayay و Substance مدل سازی کنید.

عنوان اصلی : Complete Game Character Workflow 01 Character Modeling

این مجموعه آموزش ویدیویی محصول موسسه آموزشی Udemy است که بر روی 2 حلقه دیسک به همراه فایلهای تمرینی ارائه شده و به مدت زمان 40 ساعت و 51 دقیقه در اختیار علاقه مندان قرار می گیرد.

در ادامه با برخی از سرفصل های درسی این مجموعه آموزش آشنا می شویم :


Intro :
Introduction to the tutorial
How to view in 1080p

Body Sculpting :
Zbrush Basic Control and Brushes
ZBrush Head Basic Structures
Eye Socket, Nose and Mouth
Sculpt Eye Shape
Fine tune Basic Shapes 4x
Head Detail Refine 01
Head Detailing Refine 02
Fast Forward Detailed Fine Tuning
Torso Structure
Torso Muscles
Torso Muscles Continued
Leg Basic Shapes
Leg Details
Arm Basic Shapes
Arm Refine
Add feet and hands
Refine Bigger porportion
Fuse hand and foot and ZRemesher
Hands Basic Shape Refine
Hand Enhance Base Shapes
Global Refine

Body Retopology :
Moving To Maya And Retopo
Finish Eye Area
Finish Nose Area
Finish Mouth Area
Finish Bottom and Side of the Face
Fill In the Ear Shape
Finish Head
Finish Neck
Upper Torso
Finish Torso
Finish Leg
Finish Foot
Finish Arm
Index Finger
Fast Forward Othe Fingers
Finish Hand
Refine Topology
Finish Internal Cavities
Create UV
Back To ZBrush And Project

Hair Creation :
Hair Brush Base Model
Create Hair Brush
How To Use The Hair Brush
Hair Creation Fast Forward
Make Pony Tail
Refine Hair Shape
Refine Hair Faster Forward

Garment Creation with Marvelous Designer :
Transfer Model To Marvelous Designer
Marvelous Designer Basics
Create Pants Baisic Patterns
Create Pants Darts and front pocket
Detailing the back of the pants
Create and Sew Belt
Belt Holders
Front Fliper and Detailing With Internal Line
Blocking Bra
Finishing Bra
Blocking Jacket
Jacket Collar
Jacket Sleeve
Jacket Refine 01
Jacket Refine 02
Jacket Refine 03
Jacket Refine 04 LayerClone
Export Jacket To ZBrush
Export Others To ZBrush

ZBrush Garment Refine :
ZBrush Custom UI
Refine Jacket Shape and Seams
Add Zipper to Pockets
Add Zipper to the middle part
Add Zipper to the middle part continued
Add Zipper to the Sleeve
Refine Bra Shape
Belt Thinkness and holes
Belt buckle
Belt metal holes
Add Thickness to Pants

Create Boots :
Create Socks
Boots Basic Shape
Boots Bottom Piece
Boots Toe Patch
Boots Side and Base Pieces
Boots inside Piece
Boots shoe lace holes
Boot Detailing Metal Hole and Zipper
Boot Detailing Tweek Big Shape And Add Lace
Boot Laces fast forward
Boot Tie Laces
Boot Convert ZSphere to Geometry
Boot Back Patch

Extra Modeling and Detailing :
Block Gloves
Add Fishnet
Add Shoulder Patch
Add Small Foldings
Fold Sculpting Fast Forward
Modeling Bullet 01
Modeling Bullet 02
Create and use the bullet brush
Create Threading Holes for the bra
Bra Lace Fast Forward
Create Lace Holder

Waist Pack and Utilites :
waist pack 01 belt
waist pack 02 pack base
waist pack Create Main Shape
waist pack Create Small Pocket
waist pack Refine and add detail 01
waist pack Refine and add detail 02
waist pack Back To ZBrush
waist pack belt holder 01
waist pack belt holder 02
waist pack belt holder 03
waist pack belt holder 04
waist pack belt holder 05
waist pack belt holder Fast Forward x4
waist pack base detailing
waist pack body detailing 01 cap
waist pack body detailing 02 zipper
waist pack body detailing 03 Buckle
Model other Belt 01
Model other Belt 02
Model other Belt 03 blades
Warping up belts

Extra Zbrush Detailing techniques :
Detailing Pants 01
Detailing Pants 02
Creating Edge Woble brush
Trying Out Other Brushes
Refine the Pants With New Brushes
Refine the Shape of the Boots
Adding Folds to the Boots
Adding Teeth to the Boots
Extra Detail
Inperfections 01
3D Alphas 01
3D Alphas 02
3D Alphas 03
Use 3D Alphas to Add Detail
Use 3D Alphas to Add Detail Fast Forward
Finger nail

Skin Detailing Techniques with Mari and ZBrush :
Introducing Mari
Mari Painting Process
Texturing XYZ And Projection
Mari Layer and Mask Technique
Mari To ZBrush Displacement
Blend Displacement Maps
Use Alpha and sculpting to refine detail
adding and refining extra detail
Adding Detail To Hands
Refine Hand Details

Garment Retopology :
Preparing Jacket For Retopo
Retopo jacket middle part
Retopo Sleeve
Retopo collar inside
Retopo collar outside
Finsh Thickness
Test Normal Map
Bring Zippers In
Bring in Body and Hair
Retopo Pants 01 belt holder
Retopo Pants 02 main body
Retopo Pants 03 Pocket and thickness
bake normal for pants
pants belts
torsol belt
leg belt
leng belt holders
more retopo
get pack out
Rotopo pack base
Pack Retopo 16x
UV pack
pack uving fast forward x4
Belt UV
Belt UV Fast Forward 8x
get boots out
Retopo boots
Retopo boots 02
boots body fast forward 8x
Retopo boots 03
Retopo boots 04 fill the bottom
Retopo boots 05 add thickness
boots uv
Other Parts Retopology 16x
Zipper uv 01
Zipper uv 02
Zipper uv 03
Zipper uv 04
Zipper uv 05
Orgnize with material type
combine pieces and orgnizing uv 01
Combine Pieces and Orgnizing uv 02

Baking High-res detail to low-res :
Baking Jacket and Pants
export other highres models
Bake the rest
Bring Maps to maya viewport
Garment Final Touch

Make Hair Cards :
Generate Hair Cards
Refine Hair Card Resolution
Prepare Hair Cards for Texturing
Substance Designer Basic Setup for Hair
Create a Hair Generator
Create first Hair Clump
Create second hair clump
Create the rest of the Hair Clumps
Export and Apply Hair Texture In Maya
Tweaking Hair Cards
Tweaking the Rest of the Hair Cards x4
Finalize Hair

Model eyeball and final touches :
Model Eyeball
Eye Material
add eyebrow and tweek eye shapes
Final Touch
Wrap up

مشخصات این مجموعه :
زبان آموزش ها انگلیسی روان و ساده
دارای آموزشهای ویدیویی و دسته بندی شده
ارائه شده بر روی 2 حلقه دیسک به همراه فایلهای تمرینی
مدت زمان آموزش 40 ساعت و 51 دقیقه !
محصول موسسه آموزشی Udemy