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آموزش ساخت بافت یک اسلحه بوسیله Substance Painter

دانلود Skillshare Advanced Substance Painter Course: Creating The Hard Surface Weapon Texture

14,500 تومان
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ویدئو معرفی این محصول

در این مجموعه آموزش با Substance Painter آشنا شده و یاد می گیرید که چطور بوسیله آن بافت یا همان Texture یک اسلحه را ایجاد کنید.

عنوان اصلی : Advanced Substance Painter Course: Creating The Hard Surface Weapon Texture

این مجموعه آموزش ویدیویی محصول موسسه آموزشی Skillfeed است که بر روی 2 حلقه دیسک ارائه شده و به مدت زمان 10 ساعت و 39 دقیقه در اختیار علاقه مندان قرار می گیرد.

در ادامه با برخی از سرفصل های درسی این مجموعه آموزش آشنا می شویم :

Introduction to the modeling course
Starting the knife blade with plane modeling
Creating the shape of blade
Adding the hole to blade
Clean up the triangle on the blade PART1
Clean up the triangle on the blade PART2
Adding thickness to the blade
Adding details to the blade
Finishing the base of the blade PART1
Finishing the base of the blade PART2
Finishing the blade high poly PART1
Finishing the blade high poly PART2
Using booleans to make our knife handle
Using booleans to make our knife handle PART1
Using booleans to make our knife handle PART2
Adding the boolean for knife handle
Reducing n gons for our knife handle topology PART1
Reducing n gons for our knife handle topology PART2
Cleaning our knife handle topology
Finishing cleaning our kinfe handle topology
Adding detail to the handle PART1
Adding detail to the handle PART2
Adding detail to the handle PART3
Finishing the Handle
Making the long knife PART1
Make the boolean hole for the long knife PART1
Make the boolean hole for the long knife PART2
Retopologizing the long knife PART1
Retopologizing the long knife PART2
Finishing the long knife PART2
Creating the base shape for knife piece
Making the detailed knife piece
Creating the shape for detailed knife piece
Adding thickness to the detailed knife piece
Adding more detail for knife piece
Finishing the detailed knife piece
Starting the lower part of the knife handle with retopology tools
Adding the hole for the handle
Continue using Retopology tools for lower part knife handle
Continue with the lower part of the knife handle
Finishing the base knife handle retopology
Extruding the base knife handle retopology
Finishing the lower part of the knife handle
Adding hard edges for the handle
Starting to model the last piece of the knife
Using the boolean tools to make holes
Make clean topology for the last part
Finishing to model the last piece of the knife
Creating the first screw
Creating the second screw
Creating the third screw
Arranging the screw
Preparing model for UV unwraping
Starting our UVs
Moving on our UVs process
Make the UV layout
Unwarping the UV for knife handle PART1
Unwarping the UV for knife handle PART2
Unwarping the UV for knife handle PART3
Finishing our uvs
Making UV for Screws
Bring UV layout back to Maya
Introduction to the texturing course
Assigning materials to our knife
Moving on assigning materials to our knife
Baking our maps in substance painter
Introduction to Subtance Painter PART1
Adding some textures to the knife PART2
Adding some color to our handle
Modifing the roughness of our blade
Adding more Variation to the color using our curvature map PART1
Adding more Variation to the color using our curvature map PART2
Adding roughness details to our handle
Adding some alpha details to our textures PART1
Adding some alpha details to our textures PART2
Polishing our high poly for better bakes in zbrush PART1
Polishing our high poly for better bakes in zbrush PART2
Polishing our high poly for better bakes in zbrush PART3
Changing our texture and adding more details PART1
Changing our texture and adding more details PART2
Changing our texture and adding more details PART3
Testing out baked lighting and adding some color variation PART1
Testing out baked lighting and adding some color variation PART2
Adding Dirt and more variation to our color PART1
Adding Dirt and more variation to our color PART2
Modifying our Roughness map PART1
Modifying our Roughness map PART2
Modifying our metallic map
Particle brushes & substance source PART1
Particle brushes & substance source PART2
Particle brushes & substance source PART3
Adding some story blood detail to our knife
Using Iray for render our object in substance painter
Finalizing our knife in photoshop

مشخصات این مجموعه :
زبان آموزش ها انگلیسی روان و ساده
دارای آموزشهای ویدیویی و دسته بندی شده
ارائه شده بر روی 2 حلقه دیسک
مدت زمان آموزش 10 ساعت و 39 دقیقه !
محصول موسسه آموزشی Skillfeed